Beacon Persistence - Pro-/Con-List and Polls

Con: Easy to abuse with dummy accounts to allow for different builds (aesthetic, infrastructure) to last forever.

Con: Incredibly hard to program and code, I think it’d be quite a resource (computer-wise) drain as well. Also, players could argue that them “standing around” like in their house or shop is roleplaying and shouldn’t be punished for engaging the game the way they want to.

Essentially, if I’m understanding this right, your argument here is that where a player gets Coins, they should also get Fuel? But I’ve already made the suggestion that Coins can be used as Fuel. I think that’d be far easier to program and for everyone to keep track of.

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