First of all, I really get why Zouls doesn't like to discuss with you. It's infuriating how much logic you lack. But I'll try to explain it to you one more time.
Since I said we can exclude the argument and you just made an argument why we should exclude it. I don't see a problem here. It just doesn't do anything for the conversation when you add these sentences to it.
It was me who made the premise.
Then the discussion came up about trust. NO, you don't HAVE to trust someone IN GENERAL. But IF you want to build in a GUILD BEACON. Then you HAVE, yes, HAVE, necessarily, HAVE to trust the owner of the Beacon. Because it is NOT your Beacon.
And again, I don't know from where you take the idea that a guild has to house all his members inside the guild beacons. It's only about space not members. Ok? You have a town. Physically made up of houses. Not members. Why is this important? Because we rent the space and not the members.
This also means I don't have to make any assumptions about how many beacons a guild gets because the town would just reflect that in it's size.
Yea... that is ok if you want to safe 3465 blocks of the same group. But valuable items will most likely either be tools which probably won't stack and different blocks which means the maximum block count isn't really relevant. Just saying is all.
First of all, this is a written forum, you shouldn't recall. You should quote.
Second, I didn't say that either.
I don't see the words good or pick at all do you?
Also it's just as easy in WoW to punch some mobs with your fist and gather basic gear. I'd argue it's even easier because the level gap is much higher, the drop rates might be better and you'll find mobs everywhere.
You might want to check who brought guild chests to the table.
As for guild beacons. I think they are confirmed for now. So I can use them without assumption. I'll search the dev post about them.
There it is. Already about 2+ months old but the last I found.
Please refrain from reading into my stuff. I say what I mean and mean what I say. Nothing more nothing less.
I said game external contacts. This includes TS, Skype, Twitter, FB, Forums, Myspace etc. Choose your favorite.
Which in turn means you can make friends ingame, not know them in RL and still have the almost 0% chance of them quiting without being able to reach them.
Also people who just happen to settle besides you are not friends. They are strangers who happen to settle besides you.
Which is why any of the settlements at the moment won't hold as a counter example either way.
The HAVE part is clarified above already.
Well then it's a logical error introduced by poor writting.
Either way. Since I'd have the choice of having my own private beacon which is permanent and/or renting a guild beacon where my stuff isn't safe. I'd be ok with it. Because my most precious stuff is safe at home. Most likely forever.
I'd be especially ok with it if I trust the guild because that means I support something I like doesn't it? And maybe the guilds just store your stuff for an additional time period if they are really generous.
Trust is the only way of dealing with it when you leave valuable stuff or any stuff in another beacon. That's nothing you can argue about unless they implement any control feature for the renting/collaborating party.
You're way of handling this situation is a careful approach but doesn't have anything to do with it if trust is the only solution. Because you don't have your valuable stuff in your beacon.
And please if you want to answer this. Make it logical and concise. Quote and proof. Don't just ramble about without even checking where the discussion came from.
Because it's possible without losing anything good from the game. That's why. Why should/shouldn't you isn't an argument. That's why you should/shouldn't IS an argument.
You can also go 1 or 2 worlds back without loosing anything to learn the new rules/features.
Same goes for the lost skill.
Just because you won't store anything worthy in your beacons doesn't mean others won't.
I understand that you want to make guesses based on your own playstyle but that's not how it works.
The second part of this quote doesn't have anything to do with items.
Why shouldn't we bind ourselves to strong to items? Especially in a game with such an abundance of different and hopefully rare items? There is no reason.
TES is also not a good comparision because I can't remember something I would have wanted to safe from any chest except for the gear I'm already wearing.
But in Boundless it will be different. You'll have machines, different tools, weapons, armor for different occasions, Blocks which are valuable and decorative. Maybe even special event items.
Those won't all fit into your inventory. No 30 slots are NOT sufficient believe me.
No the premise was that you want to build inside of a city where all beacons are controlled by a guild. I never assumed all cities are controlled by guilds or that this would be the normal situation.
That's what I assumed. Not cities in general but planned cities. And not always but mainly. Huge distinction. Since I or you don't know how the planned/nonplanned citie ratio will be.
But we can make assumptions about who will be able to plan a whole town. Guilds or relatively big friend circles which are almost guilds too since guilds are also friend groups.
For these cases I would propose some kind of middle way. Where a beacon in the wilderness is practically permanent and a beacon in a crowded place has a lifespan.
You might be able to do that with a function that calculates the rate at which a beacon decays with the total count of beacons from other people around it. Would need polish but is a solution I could get behind.
No, I mean he's a collaborator. So the beacon always belongs to the guild.
Since you're not able to read through a post and then group your answers and quotes I'll just answer the rest of them about guild cities here.
So my idea of how a guild would best manage a town is as follows:
The guild owns all the beacons in the town. Some are reserved for guild builds like a guild hall/guild bank whatever a guild needs in the future.
The rest of the beacons are up for rent. You asked if I want a rent system ingame. I'm relatively neutral to that idea but it's already on the Boundless Homepage that you can charge people for traversing your beacon or entering your Space Zoo. So I'd say you can use that system for rent too. And if not then it's not a big step to a rent system.
And since you asked about my spirit. There is none. Just cold rationale. I simply mentioned that we shouldn't be confined by the realworld limitations.
Rent is also not a mistake unless you're a freeloader. (And before you feel offended, you doesn't mean you in person but you in general)
It adds to the topic the 3 cases that can happen as explained in detail one of the above posts.
You can only judge a situation if you know which cases can happen. And a guild city is one of them even if you don't want to believe that.
Also no abstraction happened in the process of guild cities.
First of all, this assumes a system where the skill trees are locked and that is not final.
And no, your supply chain is worth nothing except for the cost of your machines. What IS worth something are the items. Especially because they break.
If you leave the game and return. Then you have 99 steel swords which are worth something. But you lost the supply chain which in itself isn't worth anything. The worth of your supply chain only manifests in what you can sell at the end and what you sell are the items you produce.
I don't offer a solution because this answer wasn't about offering a solution but clarifying what I meant. And because of that it's also not avoiding anything.
To raid also means to steal from; loot: Example: a worry that the investment fund is being raided.
So they don't have to gang rape me as you wrote so nonchalant but they could also just take my investment as even the example suggests. Said investment would be mainly my gear and my house. The gear on my body is safe but my house isn't so they raid my house or investment.
But some people don't want to start fresh when they come back. As far as this thread goes it seems (we'd need a pole to clarify that) that the majority doesn't want to start fresh either or search for other peoples houses to do the same to them.