If you make an item then you make progression. If you use that item until it breaks (assuming they in fact eventually break) then you use that progression to make more progression or enjoy the game. But if your item gets stolen then that progression is lost.
So we can even directly make the analogy of progress being like a bank. And the raiding of your beacon being a bank robbery.
No need for a comparison to other games.
Also if you're gear breaks then you need to have backup. And where do you store that? Right in your base. So if you quit for several months with low durability on your gear and your beacon is raided, then you won't have enough durability to do anything useful and end up basically naked.
And since the argument:"You should have planned that." works in both directions we can quite comfortably exclude it from this discussion because it doesn't contribute anything.
This is not even an argument. That's life? Really? NO, it's not. That's Boundless. And we're not confined by the rules of life. And we don't have to repeat the mistakes life does all the time here too.
If that's how it is then you don't have a problem right? because the whole premise was that you want to build something inside of a guild controlled beacon.
This is one way of doing it, albeit being a tedious one.
I would do it the following way being a guild: Beacon the area where you want to build a town. Start building the essential buildings for your guild. If someone else wants to build a house in your town then he can do that by paying rent to the guild. Without having to join a guild or any more obligations than paying rent.
That way the guild has control over the town but people can still inhabit it.
This assumes that we have two systems to compare. One where my personal beacon can be raided and one where my stuff can only be taken if I build in another beacon or entirely without a beacon.
But yes I assume big cities which are planned out are built mainly by guilds. Which makes sense because random settlements are rarely planned.
If you join a settlement that consists of random beacons then you know what you're doing. And if you start such a settlement then it's your own fault that you didn't plan it out or build with people you know. Surely you can join such a settlement but if there is noone that organizes it then it won't be more than that forever.
But that's not how it should be if there are better solutions.
Minecraft: most blocks: 64 blocks per stack, some items for balance reasons 16 or 32 items per stack and everything with a healthbar like tools is unstackable.
Boundless: seems like the same system except the maximum stack size is 99.
If that's the case then the economy won't have any chance of being relevant in the slightest.
Well then scrap the whole guild chest argument. Either way not an argument.
Blocks placed (this includes machines, statues everything physically placed), arrangement of the blocks (good looking builds) and stuff in containers yes.
yes you would but the chances are almost 0 because of game external contacts.
After rereading what you wrote I understand now what you meant. But now that I understand it I don't see how it contributes to the discussion.
I see no logic at all. First of all the fail in his logic was that assumed that I wouldn't have to craft my own beacon but one sentence later asks me if I'm ok with this (my stuff being taken) as long as a beacon owned by me isn't affected. Which means I would have to craft a beacon (excluding ones we might get when starting). Which contradicts his first statement.
That's a logical error.
Also the question from Heurazio was what's the difference between vanishing beacons and lootable chests. Albeit not really good formulated you can see what he wanted to ask implicitly (correct me if I'm wrong). He wanted to ask: What's the difference between your beacon vanishing and people raiding it or people taking your stuff because it's not your beacon to begin with.
And the answer is simple. My beacon can't be raided. Because beacons won't disappear. That's logic.
I've never said you'd have to trust people (in general) but you HAVE to trust people (concretely guilds in this case) when you want to build inside of their beacons. Because it's their beacons and they could technically screw you over. So trust is the only way of dealing with that.