Thanks for all your feedback about the Beacon Protection buffers in Release 227.
There have been many comments, complaints, issues, and plenty of feedback. We realise that the system is causing headaches for some players and communities. We’ve experienced this first hand and are trying to learn where the root issues are.
We’re exploring a range of options from changing nothing, to defaulting all the buffers to off, and even fully removing the system.
We can’t change the system on a Friday afternoon - without risking stability. The earliest we would deploy any changes would be mid-next week depending on their complexity. So I hope everyone can be patient whilst we work out the best path forward.
• Main issue I notice is that it jumps over peoples plots and reserves within someone else’s beacon when plots are removed. Maybe add a timer, to allow people to beacon their area before the neighbors reservation takes over.
•a plot transfer system would be very helpful for when there is a condense area of plots.
• I think a tip upon reaching 10k prestige would be best instead of automatically turn the buffer on. The tip would just let them know they can now turn the buffer on but it would be best to be off as default.
•remove buffer from plots consider roads.
Thank you! I know you guys have only the best intentions and you’re stuck between a rock and a hard place, trying to keep everyone happy.
It’s good to know you see the problem and the unintended consequences of this update.Im going to stay positive and patient. People can wait for a plot for a few days.
The saddest part of all of this is the reason we need this “protection” at all. It comes down to two things…
First… beacon campers and trolls who push others to needing this type of solution. If people would just “play nice in the sandbox” we wouldn’t need this.
Second… new players who spawn in and lay down their first build as per the tutorial. Then they move on… because most people don’t stay where they first build. They don’t even realize they are doing anything wrong… they just haven’t figured out that our society has issues with this random build popping up.(thanks to the trolls).
There is nothing we can do about the trolls… trolls will be trolls. We can just only hope they don’t have gleam club so their trolly beacons will die sooner rather than later.
The second… we can fix. What if when people start the game, they go to a temporary planet as they go through the tutorial. Then after hitting level 20, let’s say… then they can leave their starter planet and find their place in the universe. They could perhaps still travel to the rest of the universe, but won’t be able to plot or build anywhere else until they have finished with the tutorial.
Although I’m not personally effected (in any way that matters to me), for the sake of all these wonderful folks in the community that I’ve truly come to care about deeply, thank you for your work - it is MUCH appreciated!
Why not just give us the ability to opt out of a settlement? That way no forced mergers are possible even without a plot buffer? I’m very sorry to hear that this mechanic caused problems for players who were willing to merge settlements in the past, but it was a welcome protection to those of us with large neighbors on the horizon who we’d rather not join with.