Since I´ve found no thread regarding to this topic i decided to create a forum account and make one by myself.
In most of the games i play i focus on the PvP part of gameplay(like bg/arena in WoW, Campaign PvP in The Elder Scrolls Online and many other MMOs/Sandbox games) therefore im planing to be a PvP player in Oort online aswell,
So i´ve got some thoughts how a beacon siege could work:
1. The attacking group/guild has to place something like an anti-beacon device near to the beacon border(1st this could act as a respawn point for the attackers, maybe with limited respawn capacity, 2nd should this device cost plenty of materials/Oort shards to craft (maybe different sized ones for single player beacons and for guild beacons[if there will be one])
2. As soon as the anti-beacon device is planted everyone “friendly” or “enlisted” to the anti-beacon can build/destroy everything inside the defenders beacon, as long as the anti-beacon is alive (It could need Oort shards as “fuel” to stay active and additional shards for every respawn, but could be also destroyed by a sortie(i hope google translator got that right) of the defender.
The goal of the siege:
For the attacker: Get to the beacon of the defender and destroy it,then the “safezone” of the beacon will disapear and it will be impossible to build a new beacon at this location for 24/12/6 hours.-> your city is gone/destroyed/ruins.
For the defender: Destroy the anti-beacon device or defend until it gets too costly for the attacker to fuel his anti-beacon device. If you succeed with your defend there should/could be some kind of restore option that sets everything inside the beacon back to the shiny state it had before the siege.
Now to some questions that might occured:
All people in my guild are from the same timezone, what if someone attacks while everyone is asleep?
Here comes the reinforcement system that EvE online uses in play. If your beacon gets destroyed the first time you have a few hours time to repair it/set up your defense/call your guildmates or friends for help. Then for the next ~8 hours the attacker can win the siege untl you get your next “extra repair”. With this system the issue with the different timezones should be minimized.
But what if I´m no PvP player and I want that my buildings are always safe?
The easiest way to take care of the PvE player would be to simply add PvP/PvE worlds so everyone can play how she/he wants.
A different way would be to add something like an overclocking option to the beacons. While overclocked it could be impossible to start sieging the beacon but it would also need Oort shards or some other material as fuel (this could also work as some kind of save while you are on vacation).
This were my ideas to a potential siege system in Oort online.
What are your thoughts about this?
Do you generally want a sieging system on Oort online and if you want one, what do you thing about my ideas?