Beacon sieging

I would prefer to have those options to be set by the owner, not only in 4 kinds but with different options. The idea for the Battle Beacon is nice, but I think such gameplay should be only possible with a declaration before so that the team who owns the beacon has time to get there and protect it. But that was discussed earlier :wink:

Why not just make it like a Guild war. If the Owner of the one guild accept and the Owner of the other Guild they will start a war. Then both guilds can attack/destroy each other.

Yep, something like that would do it well. I still hope for servers (only some few) where such game play is encouraged, so guilds who like singing can go there and know that most of the other guilds (if not all) are also pvp oriented. Like the WvW worlds of Guild Wars 2 or Dark Age of Camelot.

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I´m also rather for separate PvP/GvG worlds than for GvG beacons. Otherwise it could be hard for a PvP guild to find another guild that is willing to fight, since PvE guilds will almost certain decline all war requests.

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Yep, there also will be many pvp players that don’t want to siege or fight in their own beacons. Separated worlds seem to be a must.

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I hope pvp will only be a really small part of the game. I love the concept of many people working together and if there are too many pvp servers/worlds the game will lose this feeling (I think). I would totally love wars between guilds though :slight_smile:

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I think it should start with 50% pve and 50% pvp/siege worlds. Then, when the game proceed they just have to look how populated the worlds are and then add enough so that it’s balanced :wink:

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Personally i see no problem with the basics of the idea you are proposing, the ar probably a lot of people who want to play in a pvp environment and have siege and guild wars and it is something i’d personaly love to se in the game.

However the amount of people who would be willing to build a castel only to have it utterly destroyed is probably fairly limited. the amount of time needed to construct a good castle can range up to 2-3 months depending on the individuals spare time.

so if this feature is going to be added i have two demands and some suggestions :smiley:

If added in demand:
my demand is that hter is dedicated PvP and PvE servers and that it is limited to XvX so you can for example have 1 player against 1 other player or 1 guild vs 1 another guild
however instead of pvp/pve servers i prefer that you can construct different types of beacons like mentioned above

Guild base/castle creation

so when a guild claims a aria they get to assign different types to the constructions that they build for example
wall, tower, gate, inner, throne room, food storage ,weapon storage, Oorts crystal storage, forge, stabels
all of these areas will give owning guild certain buffs / benefits for having the construction type, such as the forge can make your weapons slightly stronger or the outer /inner walls makes any buildings behind them untouchable to the enemy’s until they have been broken thru
they will also come with negatives when defending your base of your enemies reach them for example they can start plundering your storage buildings or destroy others to remove your buffs

right here id love to add a image but i dont know how to do that

so when siege the the castle/base you will get a handful of goals you can try to achieve. first brake in thru the main wall to get in to the first part of the base you can stop there and try to plunder from the buildings in there or push forward to the throne room to “win” the siege

there’s a lot more details you can add to a system kind of like this and i apologise for being so bad at explaining it for example you can add prices to the buffs you get from the buildings so that they aren’t just some free OP thing you can have and you can add a upgrade system so that the buffs in question get better

so that’s the basics i guess if people show interest i’ll add some more of my thoughts but now i have spent enough time on the forums for today :3

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Well the devs have talked about setting permissions for beacons so the owner could merely switch it to a GVG beacon possibly just have them change colors so everyone knows what type of beacon it is

And also PVP will probably be on PVE since if i understand correctly that the owner of the beacon can make that beacon a PVP one. So really PVP worlds would just be worlds that allow it all over sept if a Beacon in a PVP world is set to a Non - PVP mode. In the most part if it was simply a option for any owner to have the beacon a PVP or GVG they could have it where ever they wanted.

People will probably still work together even if there is PVP its simply something fun to do an not all player will do it 24/7 so I dont thing you have to much to worry about there specially if the game has more to offer

Like there is PVP on minecraft and other games but even on PVP servers not everyone is fighting and they still come together and work together just fine

Example: if a nation has say boxing it doesn’t mean it is at war with everyone else and that it cant be at peace.

@SirMedvind How I imagine it is like a crazy game of capture the flag but the flag is a shard or something that has health and can kill you and you have to destroy it

Plus traps an towers that charge up and shoot at you It would probably work really good if the other team could only destroy doors and windows and things like that to allow more creative traps like being sealed in a room as it fills with water and you have to break a door down before you drowned and give the ability for the other time to edit the fort and hold it

If guilds could set up long term battles then they could have a few forts over a large area and a team could take that fort edit it and use it as a hold to push forward.

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Just think about the players who just don’t want to play on worlds where you can run as a pve player and only beacons are pvp areas. Many people love to play on pvp worlds where one a beacon can save you. I also love gaming on auch servers (I also played the most time in wow on a PVP server). Also, if there are pvp worlds, those players don’t have to run around a look for other pvp players (which can be annoyong) but know that each one they see CAN be a danger or prey. Also many think that a crafting and building game like Oort is so predestined to have singing that they play it with this in mind as a main aspect. Having them lure amount pve worlds may lower their fun in the game.

But yeah, I said “can” because even if it is global pvp on those worlds player still live and let live. It is just one more survival and realism aspect to have the whole world pvp or with siege gameplay.

I would be disappointed if there are no true pvp and also siege worlds.

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I like the idea of guilds clashing and fighting to gain ground, but it would mess around with some peoples amazing builds. Maybe there should be different types of becons, one for creations, others for guild hubs. The guild becons would be significantly bigger, and could be raised and destroyed. As for the attack becon, I really like the idea!

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So we basically came down to two different ways of how PvP/GvG could be implemented into the game.

  • PvP/GvG worlds where every player is a potential aggressor or target and every beacon is potential loot/ constant danger of getting looted yourself.
  • Special beacons (maybe even guild beacons in general) that allow to be attacked/besieged.

I would like to make a poll to see what the community would prefer, but there are already enough threads about beacon sieging and i dont know how to make a poll(^^).

Now I want to get this discussion into another direction: How should the GvG/beacon PvP battle itself look ?
Should beacons on PvP worlds/PvP beacons be generally open for griefing or should there be some setup time/“war declaration” so attacker and defender can prepare for the battle?
What happens when the attacker/defender wins and what defines winning?
What should be the motivation for playing on a PvP/GvG world / setting up a PvP/GvG beacon?

Please note, that when i`m talking about PvP beacons and beacon PvP I rather mean fighting for the beacon and/or whats inside it and not about some arena areas that you can place inside your beacons.

I wasn’t saying dont have PVP worlds or dont have PVE worlds i was saying based on what the devs said that PVP will be able to be present on PVE worlds threw beacon permissions. Therefore having GVG worlds separate would hurt the whole GVG and it would be better to just have it as a permission on PVP or PVE worlds rather then having to go to GVG worlds

And there was a color system suggested for players which could make the whole PVP thing different on all worlds if you had one for beacons just to let a player know of that’s a PVP beacon ill go around it should be fine

These beacons lands would be selective and if you just made a beacon and changed the permissions it would be a lot easier then having to make different times of beacons.

I see a couple different forms of beacons becoming discussion and saw the word loot among some descriptions. Perhaps player made loot beacons that they can place their extra items in as player made quests. Or perhaps for guild objectives in certain play styles.

I find myself at loss of word how great your ideas are. I have nothing to add right now, but there should some bonuses for living in world where PvP is enabled as life there would be dangerous. Nothing special or extraordinary, maybe experience bonus or little bit higher possibility for better loot as you could get killed by player while hunting titans etc.

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Having singing also through permissions on pvp and pve worlds would be OK, but still having gvg only worlds seems to be a good idea for those players who focus on this gameplay style.

I also hope that we can set allowed kinds of beacons on the worlds that we rent. On this way users can add gvg only worlds later if there are none in the core game.

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