Beacons are for the people, against community's

I would be very against too much power for a person aswel, as I stated someone that would review problems, and weed them out with a more direct line to the dev’s.

Say kada1 has 10 problems in a month, and all of these would have been reported to James reguardless. If this ambassador position could bring that number down to 3-5 then we dont waste James time. Assuming most of these could be handled by just talking it out, or someone with a more understanding of the rules to explain, then they could use their imaginary red phone for the real problems that actually need someone to use Dev powers.

Currently anyone can report anytime for anything, if you have worked retail before I’m sure you know people can get weird.

All the other things you pointed out on a full scale redevelopment of the game should have it’s own topic to seperate these from current possibilities of fixing community’s ability to grow. Though you have some seriously good thoughts on it most of them have little impact on the tiny fix I was thinking.

This is something that comes up every so often. Unfortunately, there won’t ever be a good fix. It’s part of living in a game with other players. Sometimes people stop playing. Many times these people just aren’t as invested as the person asking them to log on and give up their time to fix something in a game they aren’t playing. Other times they are using GC to keep their main build active and their alts plots will just remain.

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That’s a thought, cause how hard would it be to just make a brick parking lot with a few flowers.

Temp build permissions for say city leader or warden if prestige is under 2k or something. I’m sure it have more criteria like “offline for 2 months” and have a stamp on the beacon that says who altered it so we dont get any offensive signs or patterns.

You can high five yourself, that’s a good suggestion for sure.

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Remember we are talking about the “in an active city couple plots that kill players or allow mobs to crawl all over the city.”

I’d never remove a house of a player where he has time invested and items stored.

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I have very little faith this wouldn’t be abused in some way. I’d rather the game go single player or self hosted before we give others the ability to get permissions on other’s plots. I have had storage plots under 2k prestige that have held millions of coins worth of items at the time. I would only trust maybe a handful of people in this community to not steal it with this propsed idea if I got deployed.

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If you want others to add to/edit/change/remove your stuff, you give them perms on your beacon or the guild. If the game started letting random players edit or remove other player’s stuff, people would avoid this game like the plague. We could def use private clubs of some sort with more permissions given to the club leaders though.

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I had a little 1plot base on lambliss owned by my first alt back in the day when it was my first t3 foothold. I kinda forgot i had it, because my alt became my crafter and has been stuck at home base ever since, using GC to keep my stuff fueled.

Eventually someone else started a huuge build on the hill behind me and over time I ended up being in their way.

Seeing as it was my alts place, and mailboxes didnt exist back then, the guy had a horrible time getting a hold of me, eventually bugging ppl in-game who happened to know me and so eventually got the plot freed.

-sometimes its very easy for even active players to lose track of unvisited spots. Maybe it would be useful if per account you could get a reminder when you log in if a certain beacon hasnt been visited in, say, 6weeks? This would be akin to a basic fuel running out. It wont prevent anyone from doing this intentionally, but as a previous offender it could be nice to be reminded of such beacons…

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For the forums, we have the @leader to help fill this sort of role and take some of the moderator burden off of James’ shoulders, though not any real mod abilities. It is already very burdensome, and the only real risky damage we could potentially cause is to hide or lock somebody’s thread- and I personally have received pleanty of hate mail for that over the last few years.

If the devs came to me, and told me I’d be in charge of handling player disputes, even just for my own home planet (biitula) I’d say HECK NO! Only if I was paid a salary and deleted my personal account would I consider taking such a responsibility. To do the job well is more work than any player should be expected to do voluntarily, and the extreme potential for conflict of interests would leave any decision made by such a person subject to overwhelming scrutiny from their own community, warranted or not. No no, players would be the absolute worst choice for such a role. Only paid dedicated unbiased employees should fill such a role.

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This is why I was saying nothing built at all, I wouldn’t be comfortable with anything over the beacon level really but this is why I said dev really cos they could check it out for underground fort knox’s

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The problem with this is that people beacon spaces for many different reasons.

To save a location to warp to
To preserve a resource (ie: plants/ores) to mine over and over
To preserve a nature area
For a future home/shop

The devs can’t read a player’s mind to determine if or when they plan to build something or why they beaconed a space. This game has no time limits or building restrictions - besides not fully blocking someone or building something obscene :woman_shrugging:t3:

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Kinda getting alittle off topic here. We are still using the 2x2 death plot from 1 year ago(before guilds) that had a crafting table and a few torches that has zero ways to find him as our focus.

I meen I get the off topic ideas, full scale revamps of the game, and the limited power of a trusted player altering things. My main goal is to ask when that 2x2 plot becomes more important then an active large community, and ways you think this could be fixed. While I understand concerns about your own beacons that actually have items stored and are used by a player that can be found who currently plays, this is about abandoning nothing death makers in a massive city.

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If it is plotted and or they paid $ for GC to keep it, it is not considered abandoned.

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So according to most of you, OP and friends should move their city to respect the hole a random player put ther, who may or may not be playing to this day :joy:

Nope. They should go on as they have done for the past year - like the rest of us do.

There is no “mob rule” for voting/removing plots/builds in this game. That’s not how it works.

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At this point if it is a HARD requirement and absolute expectation that the person’s plot that is in your way is removed (assuming not a break of COC or troll rules) unfortunately the only option a person has is to move.

As a community we all have to deal with this, so we all have basically just accepted this is how things are and instead we suggest people to plot everything they plan to use. Additionally, many of us have pushed other ways to change the plotting system or put things in place to cut down on this conflict.

Otherwise, most of us do not agree with allowing people to control other plots or where people plot (within reason) since none of us KNOW that person’s intentions. We as a community always suggest trying to reach out to that person, or use the community to try to find that person, so some agreement can maybe be made to free those plots.

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I’d build a two block high fence around it and turn it into a tourist destination. “The hole of doom” and create a backstory.

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Sorry but using the old “that’s how things have always been” is not the way to go. There should be a way to deal with this.

I’m guessing then it would okay for me to put a hole on some one elses city and it will be okay?

Because I may use it later.

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Then OP gets in trouble for blocking the other player.

Which is fun, I mean leaving a hole there it’s ok, but trying to cover it is not

There are many people in this game that know a lot of people in the game. Maybe ask that someone PM you to maybe help you find that person. Never know… they might not even remember that plot.

I’ve said a thousand times on the forums that we need a different plotting system. I would never say what you suggested there.

There are plenty of plotted holes and jagged landscapes on many planets. We all deal with it the best we can for now.