But what do you think about the idea nightstar?
Iām ready for creative mode.
Also I think the drop rate for beans should be doubled. Same for oort.
I agree with the ort too and beans
In the current state of the game Iām against this.
At first I thought you were just talking about making them farmable, though. Several posts later I have the impression that youāre talking about something involving a cash or cubit purchase?
Iām not sure I get it.
But at this time most items procured by gathering, or foraging as Iāve often called it, have been superceded by other activities. I think beans and lamella are the only items left to one of the earliest and simplest professions most players encounter.
Until there are other new items or materials added to restore some variety and allure to my first favorite profession Iād rather not see it made any less useful.
Reading back over that it sounds pretty formal but, whatever 
It was for farming it so it could be sold at a low rate so newbies can afford it
To make better fuel for beacons
Or to start a crop of their own
Believe it or not, everything is cheap right now.
Exotic Earthyams used to go for about 80c ea, to request baskets. Now they are 4cā¦
once something becomes a farmable crop, the market drops out, and there is no reason to go gather the thing anymore.
One of the ārareā items in the game should not be 4c. it should be ārareā. expensive. and honestly, not readily available at mega-quantities to every player.
EDIT: just noticed all the earthyams are marked as common now. unlike the beans which have common, uncommon, rare⦠did this change as soon as they became a farmable?
Dont make the game easier than it is alrdy.
Damn we have farms almost for every resource that its alrdy stupid how easy it is to get stuff.
Lol are you serious? You flag that. Haha
Newbies can grind them, like most of us have done. Or you can do 1 hunt and easily afford a 1000 spicy beans.
Farming beans would be a very bad idea. A similar item (exotic yam) was introduced to farming too. It completely ruined the economy around that crop, theyāre now cheap as dirt because everybody and their dogs (and their dogās flees) has a farm of 1000ās of them.
The devs read all suggestions. They wonāt/canāt respond to all of them, but we can suggest things and hope it catches their imagination.
Bitter beans are gatherable. Yes itās a bit of a chore, but they pay extremely well these days. TNT has also sky-plotted 5 seperate ice-plains around besevrona to avoid bitter bean-areaās being plotted by unknowing people, or people wanting to troll.
A newbie can make a 100.000 coins in an hour. You just have to know how to do so. As others have said, things are actually rather cheap. Itās just a matter of asking for help on what you can do to make money 
no thanks, i rather keep beans as wild for gatherer maybe new beans type for farming sure
i would love to farm beans! BUT, as others have stated above, it would drastically alter the market around them and mostly help well established players while hurting newer players.
IF beans become farm-able, i feel they should be balanced so that it is ether impossible or very impractical to make sustainable farms (and by extension non-expandable) so that they still require/practically-require a gathering component for their life cycle. Furthermore the areas where the wild crops spawn could favor different bioms so that, at least for bitter & sweet beans, you largely would not be able to gather the beans and their seeds in the same area⦠this would also make for more bean hot spots overall for gatherers.
By keeping beans more or less bound to gathering, helps new players and having the option to grow some would help established players to an extent.
If you add beans to the farming market, then there isnāt much left for surface gatherers that pays decent coin. Pay your bean gatherers more to encourage them to provide the community with a much needed commodity.
Why should just the miners and hunters earn 100k+ an hour? I upped my request basket bean prices to 76c (spicy bean), 52c (sweet bean) & 200c (bitter bean) after researching earnings per hour whilst gathering beans⦠which equates to roughly 100k per hour, if not more since Iām not the most efficient gatherer.
Adding them to farming would be disastrous to those who rely on them for income in game. Not everything in game needs to be cheap and easy to acquire. Thereās creative mode for that.
Equating difficulty with time consumption is a common error people on these forums make. Getting or doing anything in this game is mechanically very easy. Something that takes a lot of time isnāt inherently difficult, except maybe as a test of patience. But this is a game, and spending oneās leisure time testing oneās patience seems⦠weird.
Not that that means they should be farmable, Iām just wish people didnāt pretend like their multiple hours a day of free time to play somehow signified something beyond their lack of anything better to do.
On topic. I wouldnāt mind if they were farmable. At some point in the future it may even be needed if there arenāt enough players to spawn new planets and the spawn points all get plotted over. People whinge about how itāll break the economy, but the truth is that it will change the economy. It might break their economy, but that isnāt the same thing.
I dont think anybody is saying itāll break the economy. Itāll break the economy for that item. It will make them worthless. Just look at exotic yams.
Mind you, i dont forage for beans. I buy all of mine. I have everything to personally gain from being able to grow them for essentially free. But iād rather not, because itāll destroy a good source of coins for newbies and even a way of playing for some people.
Thats why beacons can run out
besides, theres already player efforts going on to sky-plot and preserve popular bean areaās.
Personally I think everything in the game should have multiple sources. Oort should not be just mining and beans not just from gathering. Provide options for players instead of forcing them to engage in gameplay they do not enjoy which includes the economy. After all I know some players bought a building game and not an economy simulator.
And with all the fuss about trying to have items that are exclusive to hunting and gathering, why is there nothing that is exclusive to farming? If the point of all this trying to not allow items to be farmed is to balance the various activities then where is the farming activity so farmers have a chance to make coin on something that cannot be gathered? If gathering and farming are seen as synonymous, then anything that can be gathered should be able to be farmed.
I do also like how dismissive the effort to farm is. Sure you can gather 1000 beans in an hour and do it every day if you want. If you farm you have to plant, possibly retill and harvest. For a crop of 1000 it would take quite a while based on my experience and you cannot harvest again until your crops have grown.
Pigments ![]()
I need what goo to make pigments and I technically I can gather goo so multiple sources.
Sorry, i donāt follow that logic. Goo gives pigment, but ONLY if grown in a farm. Thatās 1 source. Where are the other sources?