Bean pack farming

OK so my misunderstanding. . If I am able to go to a level 5-8 plant and harvest the goo I only get the kernel not the pigment?

Correct. Goo from the wild, only ever drops kernels.

While i see your point here btw, (i have roughly 10-15k goo planted at all times, and i harvest regularly, so i know very well what effort is required) the effort required is still 10 times less than wild gathering.

Let’s take planted above-ground crops that need tilling. Let’s assume you till your entire field every time you plant (you don’t, but for simplicity’s sake). Action speed makes you what, till/plant/harvest 2 blocks per second? That means you can harvest 2 crops (that drop multiple of the resource) every 3 seconds. You can do that for HUGE fields.

You can not, ever EVER reach that efficiency with wild gathering. Not even close. Farming is infinitely safer and easier than gathering.

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I would agree that farming is safer. . unless for whatever reason you put a farm on a high tier world with no cover, but that would be the players choice so does not count. I would disagree on easier, but that is just a matter of opinion. Since gathering I can be going after multiple items that are farmable and not farmable like orbs, beans and lamella, I think it still holds the edge. But again, that is my opinion.

One last point on Goo though, since it is not a sustainable crop you never can get away from gathering so I would argue that it does not count. Every other crop I can work from a small set of seeds and grow my fields to as large as I want to harvest.

Do players need beans much?
Crafting beacon fuels are main reason I need beans and I don’t use forge pastes because of how long it takes to gather bitter beans for those (and take slots from forge).

Maybe they should make a new type of bean that can be substituted for any wild bean but at a greater ratio.

So just like how vital essence and ancient essence can be made from multiple items.

Say you can make stuff from bitter bean, but as a secondary fall back also a new bean that is farmable called the ā€œstale beanā€.

This ā€œstale beanā€ can be substituted in any recipe calling for a bean weather it is bitter, spicy, or sweet.

But either gives 50% quality reduction to the product or requires 3x the amount of beans to make the same item as the higher quality beans of bitter, spicy, and sweet.

This will keep the higher want and demand for the gatherable beans, but an alternative substitute bean for recipes if needed that can be farmed.

And each wild plant can have a chance to drop a ā€œstale beanā€ seed, which could be like goo 80% max seed in return when harvested. So gathering is still needed and actually provides another coin source for gathering. @james

Any thoughts?

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Exactly, and that’s very very bad for crops. It completely ruins their price (look at exotic yams).

How? You will farm 5-10 times less of all those items than you will when farming. That’s not even taking into account time spent to get to the planet, fighting mobs, looking at atlasses for the right area’s, etc etc. You might enjoy gathering more and that’s very valid, but farming is easier, more efficient and quicker.

They are used by just about all forgers who make tools. Since mining/shoveling/chopping are some of the core components in this game, they need a LOT of pastes. There’s been a shortage of beans lately, because of people not wanting to put in the time required to gather the beans.

@molav Yeah I’ve tossed the goo-way around before too. I really REALLY like that mechanism. You can farm it, but still have to gather it. Ensuring that you don’t get exotic yam situations, while increasing supply for the people. It’s the only way i’d see farmable beans work.

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It also provides exclusive items for both farming and gathering.

And it is not totally sustainable. At 80% seed return.

So farming gets a new crop called ā€œstale beanā€
And gathering gets a new item called ā€œstale bean seedā€

And the gathering is a % based drop too, so getting tons of this bean will be hard

Exclusive markets for both professions.
So it will be a good price item on both sides, and also provide extra beans to the economy

And this is probably where we have the widest difference of opinion. I see the economy as a single facet of the game and not as the primary facet of the game. I see building as the primary point of the game and mechanics that make it less time consuming to gather the materials to build, I am all for. I do not think it should take me hours and hours to gather/mine/craft materials and tools to build for 20 minutes. The typical response back is so well buy what you want to build with. . that solves nothing. I still have to gather/mine/craft something to sell and I have the additional task of finding someone to buy what I have to sell.

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But you just told me that gathering is better than farming. So you want farmable beans. Do you want to spend more hours farming materials you need to craft what you want to sell? I’m very confused now.

I think of this game as primarily a ā€œcommunity simulatorā€. And all parts should be given equal attention. Everyone likes doing different jobs.

Creative will be best if you want all blocks for building or no time constraints I think.

And main universe will be best for the community and ā€œrolesā€ influence that will be required to play. It takes strategy, time, determination, and cooperation to achieve the same things.

I think of them as easy mode and hard mode, for any rpg players out there.

When exotic yams were on testing there was complains that it wouldn’t give enough and players did state that they will continue to regen farm those. It is still taking time to plant and gather those by farming just alternative way but gains can be still too low for some players.

So it is just about bitter beans? Pastes aren’t needed for forging OK tools. If there would be alternative recipe where paste base would use some item that is not so much used for example petals or rice I might consider using those :smiley:

What is an ā€œok toolā€ for you? Because as far as i know, forging decent t6/t7 tools is neigh impossible without pastes. I could of course be wrong, happy to defer judgement to a more experienced forger than myself.

This is a moot point, i already explained why:

I know of exactly 0 people who still actively farm exo yams. They are worth less the durability of the tool you use to crack them with in the wild. It doesn’t matter what people said in the past. What matters is what actually happened.

Are you saying my tools aren’t decent!? :smiley: Just joking, and I do still use some paste, just not that much.

But totems are free to craft, does not compute.

Not saying exotic yams are a money maker, just found these funny :smiley:

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Hence me willing to defer my judgement :slight_smile: Even if you don’t use much though, lots of forgers together still use heaps. It’d be interesting to combat the lack of supply by developing an efficient forging method that doesn’t use them at all.

Exactly, imagine how little exotic yams are worth :sweat_smile:

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Yeah most methods use a lot (some a ton) of pastes in the end, I’m just very stingy and push it to the limit.

You mistake my point, I can add farming to the list but my point is if this is a building game why is so much time spent not building?

I have to agree it’s a bit frustrating to go to bese and see allll those plots on the glacier’s blocking the bitters. However beans helped me so much as a new player, and it has helped others Ive known to make them farmable would hurt the newer players i think. I have a huge section of one of those glacier’s plotted the help persevere the bitters! They will never be blocked and I’ll snatch up any land as it becomes available!

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Different game, for different peoples.

This is an economy game for me.

I build boxes that have storage and machines, functional only. no doors. doors take time to open. No roof… roof takes time to make, i could be farming beans instead of building a roof. Rock… many different stone colors, cause stone easily available.

The build is a chore for me, and keeps me from my objective: economy.

The economy fuels my secondary game objective for exploration (weapons, grapples, tools… all forged. and expensive)

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You were being rude