Hello! I want to know what is your best strategy to be a great hunter. Including your combination between skill page, pies, etc.
It honestly doesn’t matter that much in a group. There’s 20 people hurling shotgun damage around and most things die pretty quickly.
You could be mega useful and run around reviving everyone lol
To actually answer, here is what I personally use.
The musts:
- Vitality 8/8
- Power 8/8
- Luck 8/8
- Attribute Bonus 5/5
- Slingbow Mastery 5/5
- Slingbow Epic 1/1
- Health Epic 1/1
- Energy Regen Epic 1/1
- Damage Epic 1/1
Spent: 54 points
Recommended:
- Dexterity 8/8
- Agility 8/8
- Grapple Mastery 5/5
- Durability Epic 1/1
- Jump Distance Epic 1/1
Spent: 85 points
At this point decision needs to be made about environmental protections.
I personally only have the one skill page for hunting, so I have 4 points in each protection with a floater point for if I go to an Exo. People with dedicated hunter characters might choose to have three pages, one for each environment, and thus only need 4-5 points in one of the skills with the rest free for more exciting things.
As for food and brews:
- Strength Brew - this gets bonuses from your power epic as well for extra boost
- Invigoration Pie - the one that doubles your health. I only use this on T5+ hunts though as all the other health boosts are more than enough otherwise
- Reviver Brew - I don’t normally use one of these if I’m on a bigger hunt. It lets others get revives towards the acheivement and it’s less I have to do before getting back into the action if I get downed
Weapons:
- As expected, a shotgun primary with a long-range for the cuttles
Tools:
- I carry a totem with Bleeding Edge as a loot stick. It gives you an extra 30% health and, so long as you keep your stamina bar full, the natural regen is quicker than the damage tick.
- Heal bombs. I use highly forged diamond bombs, gets the most health given per throw. They also remove the debuff timer that you get from reviving people
- Revive Augments. Because reviving is caring?
That’s just my list obviously, different people use different things but it works for me.
It was an excellent answer!! I was worried about the high quantity of points spend in environment protection. Your options are more than good! Thank you!
Few other things I think are worth nothing;
-
Taking a few stacks of random blocks (such as stone) can be used to build “grapple bridges”
-
- These are useful for avoiding wildstock rounds and grappling down holes or cliffs easily
-
- In addition, having builders buff on your hunter means you can build these platforms super quickly
-
Taking Damage Augments is very useful if you’re on a Tier 6 hunt to help kill buffed elite cuttletrunks
-
Taking AoE damage bombs are useful for clearing out trees if portals spawn in them, however you must take care to avoid making massive creators everywhere (which become a hazard in themselves)
-
If you plan on using healing bombs to heal others, forging them with AoE and Damage (converts to healing) helps a ton in this department. I usually go with ruby since it has better AoE then diamond, and dosen’t suffer from forging effectiveness like Topaz
Forged damage on heal bombs does not convert to health.
There is a stat based bonus, I believe it’s intelligence.
Here’s a couple hunting tips.
You can have a revive brew and strength brew on at the same time.
Invigorating pies will give you a purple health bar.
Using an explorer fist(has more durability then a gold fist) with hard as nails 3 loot magnet and max durability.
Forged Damage on bombs & Intelligence both impact how much they heal you by, I just tested it myself:
Click To View
Different forged bombs on the same character:
Vansten is correct, icreased damage on bombs does increase healing. However damage augments do not increase healing and neither do the bomb damage skills/stats (eg power and bomb mastery).
A little known fact about the AOE radius. Increased AOE radius on bombs also increases the size of target hitboxes, making it easier to land your healing bombs on others.
Another interesting fact. Titanum bombs have exactly the same base stats as Ruby/Sapphire bombs.
This is correct. I have a full healing spec page on my hunter, with max intelligence and the healing epic he can heal for 10k+ with sapphire bombs and near to 15k with diamonds.
I hadn’t actually noticed this before!! Guess I won’t be forging gold fists anymore!
I got a clean character and some matched bombs with and without forged damage, etc… and confirmed you are correct about this.
As @wakeNbake noted it’s the bomb skills that don’t count.
This I’ve never heard but it’s awesome.