Buugi
May 12, 2019, 4:40pm
1
So yesterday i jumped into boundless and did some building… literally every 5th blocks kept dissapearing.
I build in Beckon (USE) and im from Finland (Eu)
I havent had this kinda lag or problems anyways ever… maybe like few blocks dissapearing here and there but thats just latency issue.
I think this is something else as i have exact same setup or whatever
… i havent changed anything… my ping was fine.
Still i kept seeing blocks dissapearing as said like every 5th block.
Is someone else having these problems?
As said this happened in Beckon (USE)
1 Like
It has happen since exo have turned up and alot of glitchy behaviour
Buugi
May 12, 2019, 6:02pm
3
I certainly hope they fix this asap.
Were you breaking blocks as well? There is a bug currently which re-equips your selected hand slot if you are picking up that particular block type. If you happen to try and place a block when this re-equip is happening, it will result in that block disappearing.
I have the same problem on Arie.
I can not reprodruce it but if i build sometime one Block is there for one second and than dissapeared.
james
May 12, 2019, 7:41pm
7
There is a new “feature” in Release 221 that merges multiple drop blocks of a similar type into groups. This was implemented to reduce the number of active unclaimed entities that can spawn when many players are aggressively mining and not collecting their drops.
What you will see if a block fall and quickly fly into another block. When you then pick it up, your balance will increase by the full number of blocks.
Assuming this is it - then you’re getting all the blocks and not losing anything.
The release notes for this were here:
Optimising block-pickup system so that when destroying blocks, the block-drops that result for a given player will be merged together with nearby recently created block-drops, massively reducing the amount of block-drops that get created in the first place by AOE hammers. This will also improve client rendering performance. When a block-drop has something merged into it, a particle effect will play on the block-drop to show that it has occurred, and based on the number of items stored in a block-drop its size will subtly increase also.
Optimising block-pickup system so that when there are drops lying around a player that cannot be picked up due to not having space in the inventory, they will after a short delay start being merged with already existing block-drops of the same item near the player, again with a particle-effect and visual size increase. This helps improve performance in the case of AOE mining creating large numbers of rocks not being collected for both the server and the client, though will not evaluate on block-drops too far from the player. Together with the previous block-drop merging logic, there will be far less block-drops cluttering up the environment during AOE mining sessions, and better performance for everyone. Block-drops will only be merged if they have at least 1 minute left before being removed.
Adjustments to block-drop merging system: removed particle-effect when block-drops are merged, and instead the block-drop will now visually fly into the block-drop it is merged with which is much more explicit about what is happening. A single attack that breaks multiple blocks like AOE hammers will still just generate a single block-drop immediately.
It’s happening when placing blocks, they disappear as if there was input delay or something and the server thinks we didn’t place something.
james
May 12, 2019, 8:18pm
9
If placed blocks are disappearing then the server isn’t getting the command to place the block. Are you getting an bad connection warnings?
If you’re on PC, please share a screenshot of the Latency Graph and the Latency Histogram (found in the Debug information, via F1.)
fidach
May 12, 2019, 8:22pm
10
Hi James, I suspect it’s the following already reported (and apparently fix ready) bug:
I’m going to try to replicate and document this when I get home, but I noticed my actions were getting cancelled if I tried placing blocks while picking up blocks of the same type while mining on a t7.
Known facts:
First available smart stack of rock in my inventory is equipped to right hand
Rest of inventory must be pretty full, if not all the way full since rocks are still on the ground
Start placing blocks to kill some lava, rocks on the ground are picked up and are replacing what I am usi…
Apologies if I’m mistaken.
1 Like
james
May 12, 2019, 8:38pm
11
Thanks.
If it’s this issue then (hopefully) it’s already fixed and will be in the next Live update.
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I didn’t build anything on beckon today, but I did notice some glitchy lag whilst there dropping stuff off. And I’m in Louisiana. Had some problems with items not wanting to stay where I put them in storage. They kept quick returning to my inventory.
I was placing blocks today and the block i placed vanished.About 7 times it happened just randomly.Im on ps4.UK .