james
May 12, 2019, 7:41pm
7
There is a new “feature” in Release 221 that merges multiple drop blocks of a similar type into groups. This was implemented to reduce the number of active unclaimed entities that can spawn when many players are aggressively mining and not collecting their drops.
What you will see if a block fall and quickly fly into another block. When you then pick it up, your balance will increase by the full number of blocks.
Assuming this is it - then you’re getting all the blocks and not losing anything.
The release notes for this were here:
Optimising block-pickup system so that when destroying blocks, the block-drops that result for a given player will be merged together with nearby recently created block-drops, massively reducing the amount of block-drops that get created in the first place by AOE hammers. This will also improve client rendering performance. When a block-drop has something merged into it, a particle effect will play on the block-drop to show that it has occurred, and based on the number of items stored in a block-drop its size will subtly increase also.
Optimising block-pickup system so that when there are drops lying around a player that cannot be picked up due to not having space in the inventory, they will after a short delay start being merged with already existing block-drops of the same item near the player, again with a particle-effect and visual size increase. This helps improve performance in the case of AOE mining creating large numbers of rocks not being collected for both the server and the client, though will not evaluate on block-drops too far from the player. Together with the previous block-drop merging logic, there will be far less block-drops cluttering up the environment during AOE mining sessions, and better performance for everyone. Block-drops will only be merged if they have at least 1 minute left before being removed.
Adjustments to block-drop merging system: removed particle-effect when block-drops are merged, and instead the block-drop will now visually fly into the block-drop it is merged with which is much more explicit about what is happening. A single attack that breaks multiple blocks like AOE hammers will still just generate a single block-drop immediately.