Are genies conniving like that or just the devil? Pretty sure genies grant your wish in full and also make it rain candy bars.
I was picturing the server being set up for a ps4 player who could jump in at any time, but I guess the PC would need to stay on to run it like old school Minecraft. Don’t listen to me lol I should have deleted my reply when I saw others reply with real answers. Basically Amish when it comes to this.
I think the worries have grown to this point because of the ever-dwindling communication from the devs to the playerbase as to the future of the game. I remember them being much more active in the community on the forum when Oort Online first dropped, but things feel kind of different now, and it saddens me.
I don’t believe the game is going to disappear, and I’m certain that they have a lot of content planned. They just seem to have prioritized updates in a way that the community is less than thrilled about. I’m not as worried as many are, here. I’m sure they know what they are doing. I just wish we had a bit more transparency these days…
I am like…does it change how I play boundless at the moment…no…so they do whatever they need to for a bigger players base. By all means.
Looking forward to the ++modeling players will be able to do. Hope indeed like with creative mode there is the possibility to visit.
About communication and new content I have felt let down ever since 2019 when this game went in launch to fast too soon with terrible consequences every time they had to make tweaks and nerves to the system. The balance is now better but it has cost them a great deal of players who I never saw coming back.
You’d be surprised how little a server can need to run. This of course depends on how they release the server data. With Minecraft at least I’ve noticed the server uses a lot less hardware to run than the actual game. This is mostly due in part that the server itself doesn’t need to handle the graphic capabilities of the game (the most common bottleneck people tend to have when it comes to gaming on pc) still, will have to see where this goes. Another option of course is renting a server from a company disgned to do just that. Will help a lot with setting it up getting it going in most cases too.
Just try not to be to negative about it, it’s still not here yet anyways. Plus maybe the devs will figure something out by then for PS4 hosting. Or just allow a singleplayer universe for PS4 that you can invite friends to?
I have a lot to say, and I’ve been on/off watching throughout the day but wanted to take the time to make a proper response once I was home at my computer, rather than a rushed mobile response.
To start, I want to say that there are dozens of features that have been much requested. At the mention of this:
There were dozens of varied responses. Pants . Titans. Furnature. To name a few. So I decided to take a quick look at the main Boundless website for a minute. Barring the fact that I couldn’t actually interact with most of the page for whatever reason, there is the disclaimer that not all of the features here will be currently in the game. Okay, cool, totally fine. But just how many of them aren’t? The explicitly named ones that are missing: Conquer, Protectors, Titans, and Lore. However, this page also shows blocks and clothing/armor that aren’t in the game yet either, as well as different weapon types than just slingbows and fists. I would make this more in depth, but again, for some reason I cannot cycle through the options in each section, so I can only see the default images.
There is nothing about these features that hasn’t been much requested since the game came out two years ago, and possibly for even longer. Some were even in the game already, then were taken out before launch. There are things that have literally been on the roadmap since launch that we haven’t heard about in months, if not going on at least a year now. The Steam picture even still says Harvest Era, as if farming just came out. What gives?
That’s great. You know what isn’t for someone who doesn’t like multiplayer games? An MMO. And yes, I get that early on the idea of being able to play offline was brought up, but again, if you see the above, there are lots of things that have been promised that we still haven’t gotten. This update doesn’t change the fact that, aside from the part about playing offline, sovereign worlds have addressed this already. If you don’t want to pay for a sovereign world to be able to play an MMO by yourself, consider why you are playing an MMO by yourself. And a good way to avoid neighbors in the main game is to build underground, or on a planet with little to no activity (which isn’t exactly hard to come by these days).
This seems like the biggest benefit that I can see, aside from not worrying about beacons expiring. And I have an idea, which I will touch on next.
The devs could easily circumvent this whole issue with a one-time purchase of space in a different universe, and adding some sort of special way to travel to that universe. New long-distance portals, little ships, idk. But then allow that universe to be modded and whatnot. Give it its own set of rules like creative worlds. If I want a private world and buy a sovereign, but I also have the option to have a private world that I can invite friends to and work on offline, why would I bother spending money on a sovereign? Why are we missing the opportunity to have an oort-mobile take us to a starport in a modded universe, with its own menu branching off once you are already connected to the main game?
(the image refers to a number of games that have both single player and multiplayer options)
Which is great. And I’ll never fault a game for that. But, to date, Boundless has been marketed as being a voxel sandbox MMO (which can be seen in the Steam description of the game), which as far as I am aware, none of these games have (unless one of those is RuneScape, I can’t tell, but that is an MMO).
I acknowledge that it was in the original plan. But if it was in the original plan, the game should not have been marketed as an MMO, but rather as having an MMO component… actually, I think the game was classified as an MMORPG at one point (if not still), which is even further from this because the RPG elements don’t seem to be there either, but I digress.
This is a major point I have. There’s no reason to believe that this will keep people interested for longer than they are interested in what is already here. To address later parts of this thread of conversation, it isn’t that there is no content already there for players, but the content runs out, and fairly quickly, and then you’re left to grind materials over and over for various decorative blocks so the dwindling playerbase will hopefully come see the precious high-prestige build you spend all of your time and energy working on. There’s no incentive to keep playing when there aren’t any other players around. What good are meteor hunts when you don’t need to keep portals open? What good are higher-end builds or shops or malls when there’s no one around to interact with any of it? There needs to be something for those who are playing single-player to actually do that will keep them playing otherwise this update will die just as quickly as every other update does. Yes, there is a ton of content in the game, I can agree with that, but all of that content is geared toward playing with other people, not playing by yourself. And the idea of tweaking existing systems to make it more single-player friendly is pretty terrifying, because a lot of these systems already need tweaking and we haven’t been seeing that happen for a while.
This is exactly it. The devs have been mostly quiet for a long time now. We used to have updates every few weeks, and now we’re lucky if we get something every few months. It’s hard to feel like the game didn’t slow to a crawl solely because it left early access and with it came the loss of the requirement to keep everything neat and tidy.
This is also another major issue. This update is only for half of the players, if that. Anyone on PlayStation who wants to take part in this update needs at least one PC player to host this universe for them, or to buy a second copy of the game just to host the game on their own PC. I don’t call that balanced at all. And to say it can’t handle it, when it can handle the entire universes in No Man’s Sky and Elite Dangerous seems a little odd to me, especially with the PS5 about to come out with better specs than the PS4.
So I guess this is my tl;dr
All of this to say, I don’t necessarily disagree with an implementation of an offline version of the game. Especially with the point about other, similar games having both as an option. In line with those games, if there is a way to somehow merge the two together, that would be awesome. Maybe having an offline world that you can eventually clone and have added as a sovereign. Or characters that persist through both. An account-bound blueprint system could very much so thrive here. But the timing of this update, and frankly the marketing of the game as a whole if this is the direction they always planned to take the game, are wrong.
Boundless is still a sandbox MMO and the base/main part of it will remain as such. They are adding more “sandbox” features & options. They aren’t removing or replacing the MMO main universe. They are adding things for the game overall.
They did not say that they are going to stop adding content. They are adding & fixing things.
The image I posted shows games that came into existence a certain way, then grew & added options. Some of them are sandbox voxel games (RS is an MMORPG that has added many options over the years - including server types, a market, etc). MC didn’t have what it does now and took years to add updates to some platforms. How do people think Hytale was created? The more options/mods/skins/etc MC added, the more players they gained. It has come a LONG way from the janky initial code that was hella buggy & you had to download on your PC. Same with NMS, Unturned, Roblox, and the others.
I mean, a decent number of us said we weren’t opposed to it in general, just at this time. But that’s okay you can ignore all 277 comments that came before yours. But I do warn you, you’re missing out on some good points.