Bring back bomb mining on private worlds(?)

Anyone know officially why it was nerfed? I can maybe see a technical limitation case being made for “large block changes cause lag for others”, but private worlds are essentially under independent operation, potentially with their own sets of rules.

If there are development plans for excavation tools just use bomb mining as a holdover until then because it used to be pretty fun. If bomb mining is part of the plans for the rumored skill overhaul, let’s discuss soon!

Just doing some thinking :thinking:

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I thought it was considered along the lines of abuse to get more resources than expected and breaking balance… don’t fully remember any longer.

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I don’t think it was abuse considerations, but it was in the vein of the sheer volume of resources and effectiveness being far greater than what mining with even well forged tools could produce for the same effort.

Yeah, I mean maybe back then I could see how that would be a perspective. If nobody did the math, I would have to say it’s actually balanced based on the tool food and potion combos required for each type.

Otherwise, I view bomb miners as the Flint Tropics in this scene https://youtu.be/Q4zjIzj0nHM

I seem to remember it was causing issues with the regen process because so many blocks were being removed. I keep thinking it was in the millions of blocks that were trying to regen on one of the gem planets. Players constantly going through would stop the regen process, use more bombs and just increase the amount of blocks that needed to regenerate even before the resources would be spawned.

I will have to say that if this was allowed, does that not start making the rented survival planets have different rules than the public planets? So far it is just permissions that can be set. This seems like a game mechanic change to me.

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My understanding was it was considered too OP

We were promised it would be re tuned and re released though… :weary:

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Seems I’m starting to be familiar with this exact phrase. Curious how many things this has happened with.

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Haha very valid, there was a drought for a bit for sure

Steggs mentioned they were looking into some data showing that bomb mining was so great it had to be Nerfed. Basically removed… but they just called it nerf.
I think first they took away XP from it then resources.

I think just basic common sense is reguired here
… this was back in 2018 i think
… they prolly knew they would be launching soon and just easier and quicker way to “fix” the situation was to remove it entirely, but many didnt really realised the fact that the game wasnt back then even released and devs were trying things out as you should in Early Access. Think we didnt even have testing back then… damn i dunno so long time ago.

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Yeah that’s the problem, I don’t trust that the data exists to support that it’s too OP for material gain anymore

From XP perspective yes, removing xp probably a good idea I guess. Haha and yeah “basically” removed (definitely fully removed)

It was removed after the game launched not during EA. I only know this because I’m a ps4 player and it was a thing when I started playing

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Cannot remember all. ^^

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I think bomb mining would remove less blocks per minute than aoe mining does. With bomb mining, you throw the bomb, then have to individually break the floating ores. Where as with aoe farming you’re just none stop plowing blocks + ore. (But the stress might have been the amount of blocks breaking at the same time, not spread over an amount of time)

I’m pretty sure it was removed because it was OP and/or it reduced the market for hammers to only, gather rock or single hit hammers for the floating ores.

Bomb mining, whcih I did probably 2 sessions of, was a fun way of mining for sure tho

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From what I recall, there might have been technical background reasons that were rarely (if ever) aired, but at the time it seemed like it was mostly removed as a knee-jerk reaction because it was deemed “Too OP” by people who didn’t understand the process.

“Too OP” at the time didn’t take into consideration how common high-end forged tools were becoming, and the fact that such tools were actually more productive and focused than Bomb mining ever was. But then I don’t think the devs expected such high level forged tools to be as common as they have become.

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I never use mining bombs I play like 1 year so I don’t know the reason why they choose to remove the mining bombs but see this on YT :thinking:

I think you’re in right @Ovis

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Bomb Mining
The Boundless servers record a vast collection of metrics and analytics about the different game mechanics, resources and player activity. This data is extremely useful when trying to understand what actually happens across the whole universe. It’s understandable for some players to be surprised and disappointed with the recent changes to bomb mining, it was a popular and effective form of mining; but based on the analytics it was also far too overpowered. The ratio of bomb mined resources to hammer mined resource was magnitudes out.
We want bomb mining to be a balanced part of the game alongside other forms of minings.

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Stop using your slingbows for hunts guys or they will nerf them. We should all start doing melee hunts so that we don’t mess up the analytics.

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Yeah I mean maybe parts of bomb mining like xp ratios for block destruction were OP, so the XP nerf was justified. Otherwise, these days I’m saying to run the analytics again. I would bet money that they’re balanced enough

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Well to be fair I’ve seen people call fists overpowered weapons and that’s why we don’t need gem fists that could ruin the use of slingbows :man_shrugging:

I would like to experience some sort of bomb mining tho.

Because we can’t bomb mine. I wouldn’t mind getting XP for bombing. I have a bomb character I use for clearing out areas for building underground and it kinda sucks not getting XP. Needless to say. That character does level up often.

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