Bug: Cuttletrunk Homing Projectile double damage


I noticed this since I usually the environment to shield things, especially the Cuttletrunk’s (rather annoying) homing projectile. However, upon exiting the blast while taking damage, if you quickly walk back into it, you talk the damage again. And if you don’t have armor, it will most likely instantly kill you. I don’t think this is intended, but tends to be more unfair than annoying.