It honestly depends if want a lighter wall design and darker castle or vis versa. Or what block you want to mainly use sense they reflex differently. Maybe a brick used wall with shining castle would be easiest
I like the darker color scheme better with Gleam outline some areas. Thats why I was kind suggesting the Dark Cobalt or make something Like Rust slate with a dark grey. Oh as for the blocks I was wanting mainly marble (Really like the way it looks) and for the wall I was thinking maybe refined stone.
After that big lighting update a while ago, dark color blocks look rather underwhelming. Texture is usually not that visible. It’s hard to enjoy patterns of blocks you use, as they are hardly noticeable.
I did a lot with night green and black before and it looks worse after the update. I had to use way more light sources which I am not a big fan of. I prefer using light sparingly to accent shapes and only flood builds with light when it looks too dark and it’s impossible to see what material is used.
I do love colors and lighting more after update, it’s just the dark blocks are missing that something now. I build with lighter colors mostly now.
I think its generally better to use a darker and lighter color as opposed to two darker ones. Usually my color combos are depndent on the world im on and the general colors around me.
Grovidas te has an orange atmosphere so I used red and blank, malurialakrib is green so i built with dark green brick ect…
It wont be too long before you can. I guess maybe 5 days max? To do the main layout. Gonna cost me about idk, 1k plots or so? Maybe more. Just for the castle
Here is the current progress. My basic layout will consist of Black Marble floor with Oxide Azure walls.With having the road being Night Azure. I am still thinking what to make the surrounding walls around the castle look like.
Might match if you use meta rust slate stone (vertical) at the rond parts to curve the round parts with bevel. (The gray 1/4 and rust slate 3/4 chiseled.) will add dimension to the round parts of the walls.