Okay, this might be a bit too in depth, but I’ve thought about this a lot and I think this could be pretty neat. For Each different point I will have a short summary in bold for those that dont want to read too much.
We have commonly discussed hidden traits in players, skill builds, races and abilities.
Given that this game is going to be an MMO i think there are a ton of different building, crafting and fighting skills to consider.
First:
Use it or lose it
Skills such as: Crafting, Masonry, Carpentry, Farming, Skinning, Herb Gathering, Alchemy, Enchanting, Terraforming, Mining Get better the more you use or do them (similar to skills in Skyrim), and the skill drops over time if unused, whether due to long time of not playing (capped at -15 or somewhere near there) or just not using the skill for a long time.
In many aspects people commonly consider “Either you are getting better or getting worse, theres no staying the same”. I really like this fundamental and I don’t think it is used enough in games.
Im thinking each of these skills (maybe less maybe more) should be a level of 1-200.
at each level the character can gain a passive skill:
1-19 Unskilled
No bonuses
20-39 Beginner
Crafting bonus - All armor you craft has +10 durability
40-59 Apprentice
5% Faster with pickaxe (mining) axe (lumberjacking) shovel (terraforming)
60-79 Intermediate
80-99 Veteran
100-119 Professional
Crafting bonus - All armor you craft has +20 durability
120-139 Expert
10% Faster with pickaxe (mining) axe (lumberjacking) shovel (terraforming)
140-159 Elite
160-179 Superior
Crafting bonus - All armor you craft has +30 durability
180-199 Master
15% Faster with pickaxe (mining) axe (lumberjacking) shovel (terraforming)
200 Grand Master
Obviously these are just examples and there would be plenty more, but basically similar to Skyrim’s abilities. You get better at the things you do often, but it also has a effect of diminishing skills that are unused for long periods of time.
Second:
Racials, and Inherited
Lets say we have 5 different race types:
(as mentioned in other posts)
https://forum.oortonline.com/t/oort-online-race-suggestions/192/5?u=b00n
Reptiles
Insects
Avian
Mammal
Amphibian
There may be animal characteristics or subspecies inside of these species, but from these species the player can draw inherited abilities.
You may choose what type of parents your character had.
This is dependent upon the types of body (and body parts) you create your character with during character creation.
You then get to choose special inherited abilities from your parents based on the body they gave you.
Example:
My Character’s parents were of the Cat species and the Owl species, Therefore I get:
Cat
Major: Improved night and cave vision (can always see at least 30% visibility)
Minor: Quick Reflexes (3% Increased dodge chance)
Owl
Major: Insulated Feathers (Never get cold due to precipitation, 30% resistance to cold climate)
Minor: Hunters Vision (Ability to see better from far away, can zoom camera )
I would want there to be a few different traits both major and minor per each type of species. (These arent exact qualities im requesting just an example)
I think this could add a lot to both characters backstories, and customization of players.
Third:
Sign of the Oortians
This was an idea I had that would be kind of random and further make every player a bit different. I would want it to be completely random, and it could possibly be taken advantage of by players who would just create different characters over and over and over just to get teh sign they wanted (maybe after you have created 3 characters you may only create 1 every day and have a max of 5 characters total?)
Anyways you could basically say that there are 12 Oort guardians (or gods) and that when anyone is born (in our case created) they are blessed by one of those gods, and get a special bonus.
ex:
blessing of the fish god - 2% faster swimming
blessing of the cat god - 2% faster land move speed
blessing of the sun god - 2% bonus gold drop from NPCs
It would be small and mildly insignificant, but it might change the way players approach their character and it might add more lore.
I dunno guys, just some thoughts I had and I would definitely like you to expound upon them.
I am obviously a big fan of passive abilities and bonuses and think they can be a neat way to differentiate players greatly.
Maybe some of these would ruin balance and gameplay, but its just some ideas, let me know what you think.