Chisel removing more corners then i press

I’m not entirely sure what you want. Do you want to remove the ridge? If so you need to chisel the corner in the bottom right of the first picture.

Edit; I think I understand what you’re after now. You want the face with four corners to be on the side, right?

Yes but when you try to chisel the 3rd corner on the left side, one of the corners on the right dissapears aswell, all on it’s own.

I’m not sure if it will work, as i haven’t tried it yet. These are mere si positions, based on the fact i believe I’ve done those shape already.

My process would be to remove the top right and bottom right corners and then proceed to remove one of the top or bottom left corners. Preferably having a triangle. And having the triangle base facing a side instead of the bottom or top.

If that doesn’t work, I’m sorry.

I just hopped in-game. Is it either of these two?

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i was just testing this. there are only so many chisel-able shapes, and each one needs to have a decal for every block that can be chiseled like that. so to add more shapes they’d need to add textures to every chisel-able block.

as far as i can tell the reason it doesnt work is simply because they haven’t developed it as one of the chisel-able shapes.

i do see what you mean, if you place down one block, chisel the upper most 2 corners, NEAR to you, then chisel the single lower right corner near to you, it automatically then chisels a 4th corner, even though you only chiseled 3 times.

chisels mess with your head man

yea that is it, im just not sure if it’s a bug, if it’s intended, if thy have said something about it or if it’s just a “miss” with how many shapes there are, because they should be there if u follow the logic of the chisel, since it should not remove corners you don’t actually chisel.

Ah, yes - I see now.

That’s what they both look like before chiseling.

And that’s what they look like after chiseling the same corner. The bottom block retains all four points on it’s under face, but the top block is reduced to three points.

Hmm… does anyone have anymore information on this?

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Makes “sideways pillars” like this jagged instead of having straight edges.

I’m not sure I’m following what you mean …

… you sure you’re hitting the correct edge? Can you let me know your world & coordinates so I can take a look at what you’re doing?

He wants four points of contact on the side face Stretch. I can’t do it either.

Ah ok, yeah I don’t think that is possible

That, basically.

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Yeah that one. An isometric diagram would probably be helpful. A diagram of a block, the way it is wanted to go, and the way it works instead

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Sounds like a job for @Xanotos!

I need to make grilled cheese for my family cuz they’re lazy and making the guy with the crippled ankle make it for them.

But if nobody has done it by the time I’m back I’ll see if I can do it

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the engineer in me wants to draw this, the average person in me is way too lazy to do it though

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There are a few ‘missing’ shapes, two of which are the ‘sideways’ versions of the pyramid corner (this thread) and a ‘sideways’ saddle shape (the one where two opposing corners on a face are removed), there’s some other weirder ones too.

Certainly for 1.0 they won’t be added, it’s a seriously non-trivial amount of work when it comes to the texture blending across neighbouring blocks for instance.

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Thanks for the reply @lucadeltodecso. It’s not something I’m too concerned about personally. I do however hope Hardened Clay will be added to the chisel list in the future. They’re the closest looking thing to roof tiles, and it’s a shame I can’t slope them.

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What would be really helpful when using the chisel tool is to have a wire frame overlay appear on the block that will show you before using it what the block will look like if you used it on a specific corner, like a ghost preview of the block post action that you are targeting. That way you can see exactly what the intended effect will be before committing to the cut because getting that cut wrong and having to remove and replace is just so clunky imo.

Another way would have a separate mini screen open up when you are targeting the block holding the chisel tool, this screen will show the block and the outcome of any corner cutting you can simulate on that mini screen before doing it live, that way you can rotate and check its final result before hitting the “ok” button which will then commit that previewed cut to the live world on that block, this will let the builders fine tune the cutting if you want something more complex.

Or even a combo of both of those ideas, the wireframe quick and basic preview and commit or the “no I want to fine tune the cut” more detailed screen option.

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