As probably everyone hoped for, the game release was a success (at least from my pov) and we have a lot of new players and old backers getting back into game.
I enjoy the game very much, I made some new friends with whom I’m in touch daily even out of game using Discord servers, suffice to say we are an established group of friends, that without the existence of this game we wouldn’t even know each other exist. I’m very exited for what new features and recipes will be added in the future and TITANS, huh, that would be something wouldn’t it!?!
With that said, there are also some bad parts in the game, some aspects that need refining and some that need a new approach. I will list bellow some of the items that I’m referring to and that the title implies as well as a possible solution to such problems, so here we go:
Plot griefing, a rising issues that becomes more and more noticeable to those that do not plan ahead their builds and get blocked by reserved plots. Plots, that are not necessarily reserved with bad intentions, they just maybe wanted a plot there but, never built something due to real life issues or, maybe another game got their attention and the beacon remained fueled.
Solution: Place some power in the hands of the mayor or the adjacent neighbors, ability to report in a meaningful way the plots and eventually lift the restriction on them if the owner is not responding.
Mayor/Warden title: Currently the title is given to the player that has the build with highest prestige in the city. And so it comes the situation where the mayor can have a lot of offline time and the city name remains with an older name for a long time. This is just an example, it didn’t happen to me or the city where I was one of the founders (Sunken City). But the thought doubted on me, what if the mayor suddenly disappears.
Solution: First of all, my suggestion is to change the name into “Mayor”, everyone that I talked to besides the staff/devs of the game use it. Second, a voting system can be put in place right in the settlement prestige window, where a list of all the characters that have builds inside that settlement is displayed and for that each player could place a vote beside the name of the wanted mayor and that way the character with most votes will the in the management position for that city. In the back-end, each player can have a calculated weight (value) for it’s vote and each report made for that specific mayor can be taken into account when calculating if that char should be the mayor. I’m getting to much into detail here so I will stop for this subject.
City area/region: A lot of people do not have for the start a big number of plots, but, as a group, they want to build on a larger area, but, eventually they end up being blocked by someone else that already reserved the plots.
Solution: A specific number of special plots (ghost plots) that one can use anywhere to state that they want to reserve that spot in the future. Those ghost plots are just a marker on that land that let’s others know that they owner will want to reserve it in the future. The ghost plots have every aspect of a unreserved plot, they can be beaconed or plotted by anyone.
City management: Currently the mayor has the “power” of changing the name of the city, and that is all. Given the above points implemented, a more diverse set of tools would be very useful in the hands of a city manager, things like writing a message/customized notification that will appear to anyone entering that city (this was mentioned already in another post on forum), the possibility to mark/flag/report griefing spots/plots (if this “power” would be in the hands of the mayor, than the team that manages the reporting would only monitor the city mayors not everyone on the game) the ability for the mayor to see the timers on the city beacons and many more…
I will end my post here to not make this into a novel.
Thank you for reading this!