And what is wrong with this? Clearly your farm for whatever reason is not as useful as you hoped it would be otherwise you would be attracting more people, thou it is also a problem that anyone can make their own farm and dilute the pool, making it less likely for people to come to your farm if it is not top of the notch Steller, But just because there are more farms to pick from is not a valid excuse for people to get more from nothing.
If all you care about is coin, then I would suggest you look into marketing, and selling items that give you coin,
It is statements like this that make me think footfall was a bad idea from the get go, getting passive coin because you built something, and the moment it isn’t enough for whatever reason, instead of going out and finding other ways to collect coin, no, the problem is, we just are not getting enough of this passive coin, once a farm is set up, it kind of runs itself for the most part, other then refueling the portal, unless you redesign it to make it better.
This is the only part of your post that I agree with, but the solution to that, in my book, which is going to make some people stomp up a storm, is to reduce footfall generation for portal hubs somehow, I think they did that, but all that did was cause the controllers of the portal hub to split the hub over more then one beacon to try to maximize their profits. so maybe the solution is just to remove footfall and add in better ways to generate coin that are not passive. because otherwise portal hub owners will always have an edge over pretty much everyone else.
Then portal hubs will go under as it might become unsustainable for them to keep it going in the way they are doing…so that solution doesn’t really work either if you enjoy having portal hubs around, maybe you need to just let them have their „Unfair“ Footfall generation.
Buffing footfall in the manor you propose, I feel will just cause people to spam plot things for the sake of trying to cover as much of an area as possible to get more of this passive coin from people digging out blocks from under their plots. A bad thing to promote so some people can have a little more pocket money.
I feel this would promote worse mines as it will then become common practice for people to just plot over hot spots in hopes to get extra passive coin for doing gar nichts. It will encourage more mines, not better mines
And maybe I am alone here, but for me, the best mine, is the 100% natural mine, that haves had no man made tampering. other then maybe one plot with a portal, but anything more then that I feel just gets in the way of a mine. And that one plot for access to the mine area, will not get much or any bonus from your proposed solution either.
I disagree with this, If you are to be rewarded for simply running a portal, then maybe the more logical solution is to simply reduce the cost of running a portal.
Running a portal I feel should be somewhat of a luxury, I am a hardcore player and I really don’t find myself needing to run costly portals, You can piggy back off of the Portal seekers network or any other hub you enjoy using, and only use the smallest portal size and save on fuel costs, if you insist on running large portals, then yes, you will pay the cost, and i feel that is fair.
The bottom line from me is, if you don’t like the amount of coin in your pocket, then you can do something else that will give you more coin.
If you think building a farm is a charity act and that for some reason is a problem, then you do not have to build a farm.