Combat Mechanics

Since this is a topic that has already been discussed many times I´ll just refer to my previous answers regarding to this topic:
This one refers to a post from @Grey707 where he suggested a Skyrim like combat system-
https://forum.oortonline.com/t/combat-mechanics-how-to-make-oort-a-real-fighter-game/1312/14?u=vastar
And this one where I briefly explained the combat system:

I´m not saying that your idea is bad but its way too complex for a game like Oort. Let alone the effort it would take to make such a detailed hit detection system (which would already take ages to make properly) the devs would also have to animate each swing pattern for each angle plus balancing this beast of a combat system. Wonderstruck consists only of about 20 people. So as @ben already said in his post : https://forum.oortonline.com/t/design-how-a-tiny-team-makes-an-epic-game/464?u=vastar , suggested ideas should be simple and/or efficient.

This sounds like something with reasonable effort to implement.

The Witcher 1 has done something similar with 3 different combat styles, each effective against another type of enemy (light armor, heavy armor, packs of weak enemies). Maybe this could work out for PvE combat.

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