First of all it’s important to say that discussing “game-mechanic” and “game-play” is hardly a “spioler of all secrets ingame”. If we talk about features it’s most likely that they are not brand new and that most players know the concept from a lot of games (e.g. @Vastar argument with the initial guild idea. Leaving guilds is not a new concept, but the original idea for B< was a horrible idea [sorry @olliepurkiss])
This is the core problem - We need details about major game features and game mechanics but unfortunalty we haven’t got a lot in all the time. The devs stoped answer the FAQ thread AGAIN (and most of the answers are insufficient - especially the answer for end-game-content)
It’s totally OK that we wait for the next big batch of features (which was the purpose of the original post in this topic) but it would be good if the ideas behind the features could be “shortly” discussed before to much time is used to get them ingame. If all of this features are “old but gold” (no new ideas but proven concepts) this shouldn’t take to much time (a well made “copy” can be better than a stupid inovation - e.g. CS:GO is an old as hell concept but it’s well made and therefore successfull) and if they are completly new communication is a key aspect for player satisfaction (e.g. Guild Wars 2 utilizes a completly new combat system [no holy trinity] and their devs talked a lot about it in EA befor players where able to test it).