Community Survey about new Features - Results and futher discussion

+1 this game would be so much better with creative contraptions

1 Like

Can we have solar panels and windmills to generate spark too? Clean energy you know…

5 Likes

(I hope you dont mine me reviving this topic, but maybe now it is a good time to talk about boundless farming)
It could be difficult to make, but as far as farming goes…
I am playing r190 now and it is suddenly twice as hard to play this game, i think it needs rebalancing at this point.
But this can also open up a new service (like the shops, but in reverse) to be able to “Grow” almost every recourse block in the game.

So not really farming, but cloning of blocks (and maybe combining some of them to create craftable-only recourses).
This way you would be able to grow (by fueling,feeding and maintaining the clone machine, and waiting) the many resourses needed to craft (end-game) items.

And with these supply a shopowner or crafter with the much needed materials.
(as an alternative to explore and collect)

As incentive the clonemachines could be for different classes of recourses (Bio-cloner, Gleam-cloner) and would need something to use as fuel, and something to use as a base material (a base material could be anything, but higher tier blocks would create more clones), and ofcourse wear and tear.
This would be a huge feature but one that i would love, its totally different from traditional farm sytems, and gives players an alternative to the shopsytem.