I’m with the ‘everything is rather balanced’ faction.
In fact, I think that it’s a rather smart way to gloss over one of the biggest problem this genre of game bears. The unavoidable issue of limited space in a persistent MMO game.
How I jump to that conclusion? Easy.
Building is a big part of this game so naturally people will spend a lot of time on it, either by trying to go bigger or prettier.
Going bigger has to be limited by certain mechanics as we all share the same unviverse with a finite amount of space.
Going prettier is a different story, as there is virtually no limit on how nice you build and decorate your home.
Thus I think that guiding the players to spend more time on making their home prettier and away from just wanting to go bigger is a pretty smart choice by the developers to ensure long-time motivation within the activity of building without the need of granting each player excessive amounts of beacon space.
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