Totally agree with you, something like in Skyrim would be ideal.
Global skillpoints, but you also need expertise in the corresponding profession to actually assign them.
But to get back on topic:
I think exactly that would make the game interesting as it would make player-collaboration and giant workshops actually viable/necessary, as opposed to other games , like Minecraft, where a single workbench can serve an entire clan and player-interaction is something done out of occasion, not necessity. (Generally, I’d also say that Boundless should be a game where having your ideal tool/weapon should be something extraordinary, not the standard)
I think that’s the devs way of keeping you busy with your restricted building space for as long as possible.
Like I already wrote in another thread:
PS:
You won’t need to worry about that though, as armor will be stat-less and cosmetic only