@Havok40k@Stretchious May I suggest editing the title of the thread to add a “[COMPLETE]” mark to indicate it’s not a new downtime? Since the thread keeps being bumped back to the top. ^^
doing a gleambow run on Ceph today and STILL these pss poor 25s timers… like how is anyone suppose to run long distances make it ontime for these?
EDIT: This one just landed infront of me luckily enough but look at that timer… if you like a hand full of hills/mountains away and not that quick like many well setup players you stand no chance…
even when Ceph was at 1m 12s it was fine tbh… these new timers are like a yoyo… they change as I guess when the planet reaches X amount of players or something… had 11 during the snapshot. and before someone says go to T6 and what not for better times etc… I am basing this on as if I was a new player… Biitula with less players had 1m20s timers…
The timers are adaptive per world as far as I know… if people are getting to the meteors quickly then the next timers are subsequently shortened, if they get to them too slowly, then the timer is extended.
we don’t need to hear you brag how fast you can get them… I am basing this off as a new player trying to get some of the goodies from the event… they stand no chance.
What’s the minimum then, I wonder? Or is there one? I’ve seen some really short ones - even on T6 planets. I wonder if they were all reset to 1.30 minutes and then adjust from there?
For some, that’s gonna be a lot of wasted time, brews, frustration, etc to wait until the timers adjust down until they can get to one.
Not whining since I’ve been getting my fair share… as stated many times I’m more concerned about NEW players not having in on the fun since its impossible for them to even get to the gleambow before the timer runs out.