Complex Animal Interaction?

3 more ideas I’d like to pitch in for farming, which may be a post 1.1 update, are:
a. the farming of oort shards or stones from tamed animals, whether it be directly from the animals, or a footfall system like the beacons.
b. After having tamed animals, being able to use them for certain abilities such as travel. I was reading that portals may have been intended to be harder to fuel/use, and if so, a balance of fast travel by animals. Now, I know there are no moving blocks besides fluids in the game, but if players started paving pathways from development to development that were flat, it’d be convenient to have fast animal travel by means of a wildstock chariot (or for higher lvl planets maybe a cuttletrunk carrying a basket like a hot air balloon). And by doing this, you’d have to craft a wagon/basket, and rope from fibre extract maybe to place in specific positions for animals. Then, guide the tamed animals over to the roped areas where they’ll hook up in place to give travel. Then in that scenario portals could be more thinned out in the game.
c. Using tamed animals for plowing in farming, digging, defending the settlement, etc.

P.S. I’ve read around a bit and have seen that there are tons of suggestions on farming, not surprising. So if I repeated an idea, sorry! Also here’s this:

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