I never experienced the lag you describe. Im in EU and if i go to an AUS world, theres some lag, but most is managable. The EU worlds are all lagfree for me, and i have a mediocre connection from my ISP.
It would be helpful to remember that most online games people play have a prerendered world/levels that are mostly static and loaded client side. A Boundless world has millions (billions?) of entities that need to be loaded from the server and can be constantly being changed by many players at one time.
On the one hand you are right. No other game puts you on foreign servers and, usually, maintains playability. Or at least sometimes.
On the other hand, my ping to every other game in the universe is 15-20ms. And my ping to boundless USE and USW is at best 70-80. I’ve literally never seen 50ms. Not a single time in 16 months of play. This makes me suspect there is something “off” with boundless itself.
Well, I have seen pings of 48ms on an EU server… Most of the time it’s around 55ms for me on Trung, in my workshop tho it’s usually higher…
And that is another thing that is a tad odd or different, the ms number the game shows is NOT the actual ping, it takes other things into account which is why it shoots up when entering a new world, you go near your farm and the game needs to recalc the plants growth changes since your last visit, etc., etc.
James mentioned that not too long ago but it’s always hard to find where…
Im pretty sure the discombubulator got discombubulated causing the intra web interstellar trafficking redirection to falter causing a seismic tear in the space time continuity causing said connection issues…yeah I have no idea.
Wel that explains it…your the reason the server planets go wonky let’s last time u was offline my connection was perfect since u play again I’m having unstable connections just like me and my ex back in the days…
Are you talking about the ping as reported by the game client? Since that’s different from just network latency so you can’t really compare that to a game that shows just the pure network latency. If you ping the server you’ll see lower numbers than what the client is reporting.