Experiencing connection instability to some worlds

the latency shown in the client is not pure network latency (because that alone is fairly useless.) but the effective latency, which includes things like the time between your pc receiving the network data and it actually being read/processed/acted upon, the time between the client pushing data and it actually being sent down the network, and the server to do the same things. so itll always be larger than pure network latency.

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