I already pinged MajorVex - when she’s online she can tell us where it’s from. She posted it earlier in the screenshots thread. I don’t remember the URL at boundlesscrafting but it doesn’t look like it’s from there. If it’s a Boundlexx URL I don’t have it.
The count is at 399 since I posted. that includes perm and exo so, roughly 345 or so rented worlds at the moment. I do expect this to drop somewhat at the end of the month but maybe not much. Then there are those who are waiting, those who aren’t aware the planets are available yet, and those who weren’t interested in the game at all without rental worlds.
This will bring cubits, gleam club, new purchases, etcetera - all of the things that have sustained the game so far, only more of it. Ideally, of course. And something like what’s proposed here, or in fact any method of increasing connections, is likely to encourage more engagement.
In the end it’s just a suggestion thread. But I’d say it’s a pretty significant facet of the game, not just a one-off ‘project’.
Well you’re not flagged yet
(sarcasm people, sarcasm - it’s relevant enough)
I do understand and certainly support the request to have more players allowed on a planet simultaneously. I do think that it might be a slightly more complicated process as was mentioned by @Marrash. From second hand knowledge this is what I understand. A physical server has the necessary hardware to support a certain number of player instances. For discussion lets say that is 240 players per physical server. That is divided up into virtual servers for each planet. So if you had 6 of the 6KM planets you have maxed out the physical hardware. So if a physical server is full, and a player adds 20 players to their Sovereign 6km planet, it is likely that the virtual server would have to be shutdown, backed up, reconfigured to use the resources necessary to support the 20 additional users and then moved to a new server and restarted. I would think even if there was room on the server, the planet would have to be shutdown in order to reconfigure the virtual server to allocate more resources to that virtual server. That is how it works in my office. I think players may just have to understand that the process could take time and may require a shutdown in order to accommodate this type of change.
So long as we can get some decent server notifications with a good enough amount of time to finish up what we’re doing and log off, that wouldn’t be so bad.
If it’s a compromise that we have to make in order to support decoupling of user cap and planet size, it’s one I’d be happy to take.
If wonderstruck was self hosting or leasing physical machines in a datacenter I would expect this to be the case too.
I’m not sure how much flexibility AWS can provide over this, as most of their services aren’t really structured around physical servers in any case. It does seem likely that if they needed to add cores, things might want a restart.
As noted though, I have no idea if it’s actually possible.
In my experience with AWS hosting, you can easily bump an instance up and down in size with just a restart. One catch though, the hosting I’m familiar with effectively doubles processing power, storage, ram, and cost with each tier upgrade. There isn’t really a way for the instances I use to get just a little more ram.