Constant Connection time outs on Ropagitta

Yes we have thought about this extensively.

The game servers and universe/discovery servers already do offer HTTP and websocket (and UDP) APIs. This is exactly how all the clients talk to the game.

But these servers can’t be queried by non-blessed external applications. These servers are simulating the game. We can’t allow them to respond to any 3rd party requests without risking the performance-stability of the game.

If we published a 3rd party API it would need to be against a different set of services that were disconnected from the realtime simulation. We’d love to do this. And have plans and designs in place. But the development priority remains gameplay for now.

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