i’d love to see the crafting system as something specified so not everybody can do everything but people need to work and talk together, so personally i think it would be awesome if leveling crafting was hard and rewarding, while being very specified, that way people may decide to make small cities with player vendors,
so 2 crafts for each person ideas for it would be,
Loremaster: i just recently found this in divinity and i love the idea, making a craft that makes you able to identify found items in the world, that way if people find something good they have to find an identifier and that way some people may work as high level identifiers taking money for it
Bowyer, Gunsmith: Making bows and arrows/guns if you are going to add it ingame
Heavy Weaponsmith: Making you able to make 2 hand weapons like greathammers and scythes and stuff
Light Weaponsmith: Being able to make 1 hand axes and swords and things like that
Blacksmith, Leatherworker and Tailor: If you have diferent types of armor then one from each type and being able to repair the gear of their type with a few mats. maybe you can still have npc repairmen but then that would be extremely expensive and not as effective.
Staff Crafting: Able to make staffs and whatever mage weapons you add
Shield Crafting: If you add it to the game
Scribe: A person that can write and make books and scrolls, the higher the level the longer the books
Tamer: instead of letting everybody be able to tame the beasts of the game, get specified tamers that can go into the wilds and through great effort tame pets for people to buy and use, and if not then maybe they will be able to tame higher tier pets or predators that cant be tamed by normal people either for self use or selling.
Jewelcrating: Being able to make trinkets, Amulets, Necklaces, rings and so on.
Alchemist: being able to make potions and craft dyes.
Miner, Woodworker and Herbalist: so everybody would be able to gather the mats as raw ingredients used for building but these would be the people able to refine the ingredients into mats that can be used for crafting needed by other people.
i see you have alot of strange looking and special looking masks and the like and another hard thing that could be cool is to be able to customize look or weapons and armor when making it, even in little details so not everybody looks the same.
And alot more. People need to work for it and most people just leave crafting in games because if everybody can do everything then there is really nothing to it. So i’d recommend blueprints for every item so not everybody can do the same, the hardcore crafters can buy them from people that may explore and look for them, A tier system of materials and weapons so people need new types, limitations like your standard mmo where you may need to be 50 out of 400 in the crafting skill to be able to make an oak staff or something like that and then randomized stats when making weapons and armor for the need to make multiple items to make the best gear.
I really belive in this game and i know it may be hard to do this but the things needed in games the most is player interaction where people need to trade stuff, a proper economy where you cant just sell everything to vendors, and you guys have it really hard being called a minecraft clone so you have to prove yourself worthy to the world, i know you can