It’s an explicit goal for us that whatever system we decide on, players can’t boost to max by being given (or buying) gear. It obviously would trivialise progress, and then why even have it at all?
Lots of different ways to achieve it.
It’s an explicit goal for us that whatever system we decide on, players can’t boost to max by being given (or buying) gear. It obviously would trivialise progress, and then why even have it at all?
Lots of different ways to achieve it.