Why safer? you could easily make it in a way so if you put it in only you can take it out, that is a counter for that one argument.
for being frontloaded, you are correct, which is why i dont like it, you go up and tadaah you suddenly have what you need, my point for the timesink is that it would stop people from just making high level items whenever they want, the same thing could be said for cd, but the difference is that if you have a 24 hour timesink then you can just instantly make it when you need it, while if you had a timesink you need to plan ahead, get the materials and THEN fuse them together and THEN forge the item. not just get the materials, instantly craft it and instant profit, cause while it would stop you from mass producing, it wouldnt affect every single item in a significant way, which is the difference you see that as a bad thing while i see it as a good.
Not quite, a cd system means instant reward for no work, which bothers me quite a bit.
Dont get me wrong, as you can read in the post, i know that automated timesinks can be done in a very very VERY bad way, but they can also be done in a good way, the best system i have seen is dragonage inquistion, that felt like a good timesink, while a system like eso trait system scaled up so high that you needed 1 month to learn a trait.
These things would only go on higher level items, and if that is the case an automated timesink can encourage people to log back in to get their stuff, that and the fact that there is something satisfying about being able to get an item you have waited for.
These and the fact that a CD system is less immersive in my eyes is why i would prefer automated timesinks, also i personally hate the ââwait 20 hours for NO reasonââ thing, while the AT is ââWait 20 hours until it is DONEââ