The crafting timers are a huge time gate in Boundless - wholly necessary in the current system.
There’s a completely obvious reason for this and james flatly 100% denied it when I brought it up.
So ridiculous lol. Ever since his comment about how it was due to a designer’s ‘planning fetish’ and nothing to do with the fact that we would be swimming in cubits I’ve advocated for the removal of the timers.
TBH I don’t think game design was really part of his skillset