Crafting Times Reminder

That’s a link to another thread with a bunch off rambling, but they’ll have to consider a rebalance in some depth to do that effectively.

If it still requires a large space, a ton of end-game gear, and a mass number of machines in a repeating load-queue-wait-unload cycle it will be a ton of dev work for very little actual result.

Obviously (I think) there’s a ton of nuance here. Definitely not to belittle anyone’s thoughts but IMO ‘timers’ are not actually a very isolated issue. In a game where character progression is tied very tightly to your ability to influence (plot) the worlds it’s non-trivial.

IDK how much value there is in spending a ton of time trying to outline a proper solution though :rofl:

1 Like