Powerleveling as new character without budget

LOL yeah I skimmed the thread and see you mention the titanium too. That’s really more than 10% improvement over the (compact) lucents.

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@georgegroeg has a video showing a leveling farm using 900 deco Oort that are then chiseled. Basically you just place them out, chisel them, then remove while using a teaching pie. Rinse/repeat.

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Seems to be removed/blocked though, heh.

We need to get this guy to chime in:

I always wonder if he has a secret, or just a permanent caffeine IV.

EDIT I just realized it’s been over a year since he posted that. That’s worth a tag. @catfud did you keep grinding levels?

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I did some T6 gem mining awhile ago and at the time I was getting over 400k xp/hr. I’m not sure of other experience rates across the game, just tossing in the info that I have. Requires some startup so I’m of no help on the first few levels. Note that this can be done while you are crafting rocks/stones - trap doors mint for a decent value if you have the patience and plots for a large array of crafting tables and such.

  • this comment in particular I figured you needed 46 skill points to do it, and more to make it faster.
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I wanted to ask the same but heres my input on the subject…

i would go to region exp in dzassak for dzassak/gellis
that should get you enough to get the caustic level 1 protection
then i would do the gtg planet + zeta region exp
i hear theres a valhalla one but i couldnt find it

after that I am not sure how much exp you get from crafting and mining rocks/seams but I like soil, personally i go with peaty but any t1 soft soil you want works fine.

titanium shovel with -20 energy(net 0) drain and 3x3 aoe
tool epic, tool mastery, max dex, max agility, max zeal, max attributes damage epic and enough power to 1 shot the soil. + mega fast brew. +teaching pie

with 0 energy drain you forsake starberry and use teaching pie so you get a “non stop” 36 exp per swing and >10 swings per second.
you only stop to turn around to next lane in the farm or to dump out your inventory into a chest or to regen what you are farming.

===========
estimated results:

if we have the shovel the brew and the teaching pie, we have 29 slots open; 29 * 900 * 2 * 2 = 104400 exp per full iinventory of soil. which i believe is more than doable in less than 1 brew timer.

It’s boring as all get out but the decorative oortstone method:
You only need 500 deco oortstone
And maybe 6 plots (vertical column)

On the bottom layer of lowest plot, lay down closed chests, place at least one item in each (to prevent breaking them). You need at least a 6x6 area covered with chests as you will be rotating your pillars between 3x3 chunks to always avoid the exp penalty that happens when you build or break blocks repeatedly. You might be able to get away with a 3x6 area (two towers of space), but I went with 4 towers of space to really ensure you avoid the penalty.

What you do is start in one corner and build a 3x3 tower (eat your pies first).
I use 432 deco oortstone per tower (48 layers). Build the tower, wait about 10 seconds, then demolish with an aoe hammer (if you don’t wait, the first several layers of blocks you break will not yield any exp).

When you hit your chest layer, move to the next corner of your chest layer (the 3x3 area you previously built on will need to cool down, or you will not get exp for laying the oortstone). Build tower, demolish.

If you’re persistent, you can get about 6 levels an hour this way.

I deleted the videos. :man_shrugging:

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Yep that is the expensive way I was mentioning compact block stack and break I was going to post the video but couldn’t find it. Guess that explains it lol.

At this point the method seem pretty thoroughly explained. At least, the first one :thinking:

Seems from most of the folks that have really tried to push something, topping out comes around 6-7 levels per hour at the high end, depending on personal skill/endurance and what you’re willing or able to spend.

The follow-on options available with your output are going to affect your overall progress a lot, too. If you’re in it for plots vs coins matters more here. Either way it’s a big part of your end results.

I’m pleased to see the numbers and comparisons - and it makes me happy to note that you can push various types of activities out to very nearly the same results (in terms of leveling).

The numbers seemed incredible at the time but I wonder if filling up some plots with lucents isn’t as fast or faster than the old method of breaking one block that got nerfed. I was so new then I don’t even remember what those numbers were for people. Same for the plant thing, I found out about it when they announced the fix.

Most of this here is “good honest work” even if it is, mmm, disposable :rofl:

I can see why someone would delete their vids but the devs have assigned those crafted block placement values after already having to nerf and adjust for several rounds of block placement and chiseling exploits. Together with the info here I see it lines up with other stuff - it’s surprisingly well balanced.

Similar for straight gleam mining, which has surely been overanalyzed and was last adjusted for coin, but not XP.

Together with the fact that you can stack furnaces endlessly crafting is definitely the pinnacle of “XP Over Time”. I had stacked up a lot of rough oort for my portals, refining when I needed it, so I never realized this but when I refined it all at once, it was one of the largest XP boosts I’d ever gotten. The hard part here though, is sourcing the materials. At least you can resell metals if you can get people to sell you raw ores.

The numbers on soil here seem a bit conservative for someone really pushing it. And soil is comparably cheap to farm. Overall that’s my main thought here, why I’m making such a rambling post about it - it seems surprisingly well balanced when pushing these activities all the way out to “sort of feels like an exploit” levels.

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Side note, do you happen to know if the gleam mine → refine → mint path still enough to cover the cost of the hammers for the mining?

It definitely depends on your forger or forging abilities. Now that there are gleam (round things) on level 1 it should be fine :man_shrugging:

I haven’t been that active, almost zero economically in the last several months. I’m not sure how cheaply you can do it right now.

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Ty. I’ll have to think about doing it on a T1, that makes sense.

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Yeah it’s practically a beginner forge to put some AoE on a sapphire hammer I think. As long as you don’t set anything with negative damage I’m pretty sure that will get your full hammer build working on T1. It might take a level of damage, it’s been a minute I don’t want to mislead, but I think sapphire will do T1.

Since any other boons and potions after that are basically optional it leaves a lot of room for tuning to your style as well. I liked it mindless, but some people want to be a bit more engaged.

EDIT: So it’s quiet here tonight so I dug this out of reclaim and went to a level 1 planet.
image
I think that’s no damage boon at all?

It’s fine here on scarif then I realized I was on my shoveler build :rofl:

It should be pretty cheap.

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Oh, nice. Looking some forge info, I think diamond with AoE can break up to T3. Popping that and whatever Busy Bee boon you happen to get would be pretty cheap and easy to forge, I think. Thanks a lot :slight_smile:

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You can still do the place and remove you just need to use more blocks. Think of the changing method.

Sed/ign blocks to meta for marble or liquids to solid.

You just need more space to add additional tows for the time you would be losing on changing, removing and placing.

Maybe like 4 rows of 100x3x3 (or place to build these in separate plots) and once you build the third you remove the first. Build the fourth, remove the second. Build the first, remove the third. Build the second, remove the fourth. Build the third, remove the first.*

That said not sure how much time is needed to “reset” the plots on the same block placement but using 4 rows (100x3x3) might be more then enough to let it reset.

It just got changed to more work. Because they added a timer to the block placement.

*if it needs more then 4 rows to work bring it to 6 rows.
It changes then to 4-1, 5-2, 6-3, 1-4, 2-5, 3-6, 4-1 and on.

(Edit)
This is with a aoe tool in mind :wink:. Have to add never really power leveled.

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Oh that’s good to know! I should have a few SS’s of deco lucents and machined metals in my reclaim! I’m hoping that i can get to 50 asap so i can start farming with a proper build, so in the meantime i’ll just stack blocks :smiley:

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Yeah but honestly I think this may be a good bit faster.

It was place, break, place, break, place, break - and that was before any guild buffs, speed adjustments, etc…

You can place a lot more blocks in the same time just building the wall, or tower, or whatever like this. And even if you are cleaning up with a hammer, you can bust 9 at a time instead of one. With instant reclaim on a sovereign it could be nearly continuous, and that lowers costs, too.

Chiseling XP isn’t listed on boundlesscrafting, that I noticed. Isn’t it the same for all blocks? Not sure.

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not leveling that much now as just building but has been a combo of mining, crafting, building and, most importantly, time. Also easy stuff to do while on treadmill.
Never did placing/breaking block level farming, not my cup of tea.

image

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I never did any of that either. I mean completely ignoring the fact that I only learned about the original as a process a few days before the release that patched it. :baby:

For me it was too easy to just go around and farm blocks that people wanted, for the most part :money_with_wings: After a few thousand hours playing, I wasn’t doing much else but some idle block farming, and filling portals :stuck_out_tongue:

I was never much of a builder so after the first few weeks I always had more cubits than I needed. But I like the game mechanics and knowing how the system works, besides the sort of things people sort out being entertaining. I have done a lot of small test and demos.

Impressive pic also thanks for sharing :+1:

I legitimately don’t know my own level, for silly reasons. I need to find the level spreadsheet and do some math. But I’m sure it’s over 1500 by now. This would put me at well over 5 hours of gameplay per level, on average.

Clearly lazy.

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i did 3x to make a video, to show the possibility is there, but not something I like doing, as you said the mining, crafting, and building already give enough exp for a regular player, and holy sh*t that’s some nice level lol, its a little more than my gameplay hours daaayum xD nice

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