Bombs are in a pretty weird place right now since their mining potential has been effectively killed unless you can craft gem bombs in a reliable and economical mass quantity. Before the nerf, Iron Bombs were the most economical bomb to craft since it didn’t require spark or power or a ton of extra expensive materials.
Why they didn’t see that we were going to use them for mining is oddly strange. Gamers always use the most effective way of doing something in games like these so it should have came to no surprise to the devs that those that mine would use the best bomb for that task: which were Iron Bombs. They should have just given us a mining bomb from the start when they gave us all the other bombs.
I still would like to see some sort of solution to where bombs are right now. It’s okay to have creature killing bombs, healing bombs, energy recover bombs but to not have a simple way to compliment hammers for mining is a little silly. Axes and shovels should have the same tool compliment as well.
Still have hope that we’re going to have different methods to gather materials in mining, wood chopping, digging, and hunting than we do right now. I want mining bombs. I would love to have a method that lets me blow up a tree with an axe cause its super powered with some sort of Oortian tech (like 20-50 swings and the whole tree blows up), or some sort of digging method that makes it fun.
As it stands right now, bombs in general are either to useless on the lower tier end or too expensive on the higher tier end to buy or to make to make it worth using. Even if you could blow up blocks with bombs, you still needed a hammer to kill blocks if you wanted anything from them, including resource materials.
Those are just some of my thoughts on bombs in general. Extremely disappointed with the design approach and decisions on them. They wouldn’t have made hammers worthless, grieving is a bad excuse to nerf them, and having holes all over the place is handled with world regen (which shouldn’t be changed anyways).