CRAZY IDEA : Blueprint System or Moving Box

Indeed, but you could make a system that allows the player to select plots one by one as long as they’re all touching, up to a maximum number of, say, 10? 20? Whatever the game can handle.
Then, worst case scenario, it’s a puzzle game. < shrug >

In CV, Blueprints do not include the content of chests and storage, but you do have ‘showcase’ blocks on which you can, well, expose items like weapons and blocks. For those, the blueprint will save a ‘ghost’ version of the items in display. As soon as you remove the ghost items of the showcase’s storage, they’re gone, you won’t find them in your inventory or anything. This would of course not apply to Boundless as the game doesn’t really have a similar feature (sadly, the shop stands are the closest thing we have), but I mention it just in case.
Also, yes, CV Blueprints include machines (but not the things that might have been left inside them).

CV Blueprints also includes a system that allows you (when selecting a blueprint that you’d like to buy the block-kit with in-game coins) to swap some blocks on the fly. Let’s say you wanna get the blueprint of that stone temple, you can replace all these stone blocks by metal blocks, and turn it into a metal temple.
This is relevant because in CV, you still have to build the blueprint (but the guidance system will automaticaly deal with the block rotations), it’s still not an instant copy. Although, they have a system they call the ‘Burst fill’ to quickly build blueprints (basically, AoE block placing), it might still take time for the biggest blueprints to be built.
Here’s some random Youtube video to show the process:

Blueprints allowed me on CV to build some super awesome builds. I’d be looking forward to expanding my Raxxian Sanctuary with that kind of thing.
Question is, how could blueprints work with PS4, which doesn’t have Steam, last I checked.

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