Creature Devlog Special: 7. Ground Basher and Stone Thrower

Amazing to read how much thought you put into every detail of the visuals of each creature. Impressive!


One thing that would (imo) suit these creatures very well is if that mechanic would ensure that it can’t be taken down by a single player.
Something like “Can only be damaged from behind right after a ranged attack”. So you’d need one player at distance having ‘aggro’ and dodging attacks, and another player timing his attacks behind the creature until he gains ‘aggro’, meaning that he has to go at distance which makes the players switch their “roles”.


The first post regarding the ground basher featured a picture of a corrupted version of the creature.
Did you discard the concept of 'corrupted creatures or is it simply something you don’t want talk about yet?

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