Hi guys,
here some concepts and models for a couple of new creatures we are working on.
The first one is a malicious brainless creature code-named Exploding Hopper.
As the name suggested is pretty much a walking bomb that is going to explode if gets close enough to his victims. You might want to avoid that one if you are not looking for some trouble.
The next one is code-named Ground Basher and, talking about challenging battle, is going to be one of the dangerous opponent that will try to get his way to you through the environment, destroying everything on his way. I suggested a corrupted version that could be bigger and more dangerous with longer and possibly wider area of impact.
The Exploding Hopper is already in one of our animator hands ready to unleash his destructive power.
As always, stay tuned because a lot of new things are comingâŚ
Now I´m really curious whats behind that âcorruptionâ mechanic.
I also hope that more than one model of the exploding hopper is going to get animated because you did an amazing job with the concepts (excluding Nr. 9 )
Why? why 9!! I would love it. ââOhhh⌠what a cute little one, arent you just a dearie, come here⌠wait⌠is that a fuse⌠no!.NO⌠NOOOOOO!!!ââ
This was a bit of a Spoiler from our Creature lists but ⌠yes. We got a creature that eats torches but his behaviour is under development at the moment and i canât reveal too much now or they are going to use the Ground Basher on meâŚ
Ah, I see.
But couldn´t you just give us a list of code names so we can play the guessing game?
If I may suggest something:
How about an alternative version of the exploding hopper that, instead of having the red/orange lava theme, has an Oortian theme (violet/pink highlights with Oortian glpyhs on the body) that instead of âjustâ blowing up stuff randomly scrambles all blocks inside the âexplosionâ radius. Like this:
The effect could trap player inside the structure so they would have to dig themselves out. To avoid block generation âinsideâ the player he/she could receive a good bit of damage if a block is generated on the location of a player instead of generating said block.
because I think this would make them the MOST interesting
and
to distinguish them from Creepers
I think they should start out looking like #4
then as they are going to explode they look like #10
after the explosion they look like #7
Idealy they would drop some common loot in stage #4
but the GOOD/RARE loot they can drop only drops when they look like #10, which it only for about a second or so right before they detonate.
the #7 stage drops nothing
so youâd have to choose:
accept the common loot by killing them quick
or hold off a bit and risk dying for the rare loot
Edit: these creatures are atomicly unstable as a result of passing through a portal they were not attuned to. The detonation reflects this scrabble atomic property.