Boundless Crafting

No problem, but you use still the wrong name, the game calls the block “Door Solid Base” why you call it first “Solid Base” and now only “Door” ? Both block name are wrong, if you will craft something you need the correct blockname, which displayed ingame, not the name which you want. I think, that produce only problems in the future. Please use the Names who Displayed ingame.

he had delete some advertise, but i had say to him the same ^^
advertise still usefull if you had over ~50k views in the month, and than you get only a bit money
10-100 view on the page per day give you round about 1 €uro in the month.
100-500 view on the page per day give you betrween 3-30€ in the month.
so i think, remove the advertise. @Stretchious


and position is fail.

You’re looking at the pre-alpha blocks, where it is just named “door”.

I could always just add in 2 large adverts instead :stuck_out_tongue: but for me that breaks the page up too much.
I adverts offend people, they can always just install an ad-blocker, or alternately, just press any key in the filter box and delete it again - the adverts will disappear.

i have set it to c++, but after refresh is was back to pre alpha ^^

i had a adblocker, but i have deactivate ist short, but you cant block the big windows called advertise

If you click on the header or go through creatures / lore it will revert back to pre-alpha views. as long as there is “cplusplus” in the url, you’ll be looking at the c++ stuff.

Yup, that’s the trade off. At least you wont see the advert itself though :wink:


Seriously no offence meant here @Saint_X , but how I choose to monetise the site, is not up for discussion, debate, or demand.

If people like the site and find it useful, then they’re more then welcome to use it - that’s ultimately what it’s there for. Occasionally if someone clicks an advert, that’s great, thanks very much for the support. I have several other websites that also create a small trickle of revenue via adverts, which I use to offset the costs of my servers.

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Awesome idea with the aggressive outsider. However have you considered rabid types? Maybe have it be called Oort crazed or Oort imbued to go with it. These can actually attack you and have glowing eyes and other features, such as feathers, or maybe Oort rock-like growths on them which drop when you kill them (It could be impure so you would have to refine it to get the taint) at a low rate.

Rabid oh cool… yeah we did think visually along the lines of a corrupted version like in this link for the basher which would be more aggressive according to environment…:
Concept Hopper and Basher
…But they’re all just loose creative ideas at this point in time. We have the first proper design meeting (first of many I think) about the creatures this week onwards. Different types and variety of danger is definitely a design consideration mostly but one we’d love to see of course! :slight_smile: @olliepurkiss .

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It’s a resurrection! The times they are a changing…! boundlesscrafting.com just got a big update … :smiley: (just in time for the culling of the old legacy servers on the 1st of August). Here’s the low-down…

  • The new theme is now in place to try and mimic the in-game GUI as it had fallen out of step with what the game now looks like.

  • Initial data has been imported in from the actual game files - so all item names and recipe details are now available! It’s using the beta (testing) data, as I figured this would be the information people would be seeking the most as new content & features are launched in-game.

  • There’s also some new information that is available on the crafting screen, where you can see what recipes your selected items can be used in, and which machine is needed to craft something!

  • Additionally, I’ve made allowances for additional information to be added to the site with regards to skills / professions (as it seems that these will also play a part in what you can actually craft!), and races & guilds.

I’m still continuing to work on more updates, as things like mobile responsiveness needs some TLC and there’s a bunch of missing additional information I still need to go through, but the basics are in and available for your viewing pleasure!

Enjoy!

Stretchious

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Looks very good. :upside_down:
But what are TBC standing for?

TBC = To Be Confirmed

Most of the information in that panel needs to be added. Next couple of days it will be added :slight_smile:

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Guild glyph creator seems to be broken, or at least does not work on Microsoft Edge.
Confirmed that it does not work with Firefox either.

Specifically, foreground and background colors can not be applied, and end product can not be saved to the “recently created” list.

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Thanks! Will take a look at that today and see if I can find out what’s going wrong!

Edit: just checked on chrome and it’s not working on there either … do’h!

I suppose that’s what you get when uploading updates at 3am lol

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Fixed! Thanks for the heads up on that one! :+1:

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All better. I give it the Illuminoorti seal of approval.

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I’ve added some new functionality to show which items drop other items… So for example, Lush Leaves will now show that it drops Sap, Inky Leaf and Fibrous Leaf. Likewise, if you look at any of those 3 items, it will show that it drops from Lush Leaves.

I’ll be going though and linking other items throughout the week …unless this information is contained in the game files, In which case, I’ll just write another import script and you’ll get it sooner! :smiley:

On the cards for a future update will be the visibility of the crafting times for each batch of crafted items, and after that I’ll start linking in some crafting progression prerequisites (as they become available!)

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Is it possible to craft glass and how can i get natural crystal? How can i get spark?

To make glass you need a compactor, not in game yet, nor is spark.
If you with crystal mean gleam, take a look in testworld 2.

I’m not sure about what purpose natural crystal has yet or whether it will actually be in game. It was in the game files so got imported into the site :slight_smile:

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hey do you know if all the gem ores are in the game yet?

Not yet as far as I’ve seen

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Allrighty no problemo