Continuing the discussion from Tameable pet companions:
[quote=“KuroKuma, post:29, topic:318, full:true”]
What’s the reason for only a handful of tamable creatures? And are your familiars just a subcategory of tamable creatures like mounts and other helping animals?[/quote]
Great question. The beginning of an answer:
- There should be a variety of creature types.
- Each creature type should have a specific role, or purpose.
A starter list:
- Ambients - creatures that add liveliness to the Oort universe, but provide no functional benefit to the player
- Farmables - creatures that provide food or resources and can be captured and bred.
- Hostiles - creatures that attack the player, and can be killed for resources/loot.
- Mounts - creatures that can be ridden and equipped
- Familiars - creatures that can be tamed as pets and provide some unique benefit to the player
Did I miss one? The next thing to do would be to further subdivide these categories:
Ambients
flying types (birds), ground types (squirrels, bugs), water types (fish, coral)
Farmables
food types (cows, pigs), resource types (sheep), …?
Hostiles
So many possibilities here. animal types (wolves, piranhas, mastodons), sentient evils (goblins, orcs, lizardmen), hostile nature (piranha plants, spriggans, ents), ancients (Titans)…
Mounts
small fast (rideable birds), medium (horses), slow strong (elephant)
Familiars
static effects (light sources, stat boosters, buff givers), scouters (find things, detect danger), gatherers (collect specific resources, provide extra inventory), …
Not trying to be comprehensive here! Your turn!