As the Dev’s have explained in their now numerous Devlogs, the creatures of Boundless will eventually have different behavior and reactions to encountering players. I would like to go along and give a few ideas for their behavior, as well as invite the community to come up with their own ideas for how creatures could behave in a later stage of Boundless. The point of this is so that if you attack a creature, its not going to just sit there going “Hit…Hit…Hit.” Its going to try to get away or even fall back to retaliate against you.
NOTE: Some behaviors could perhaps chain into each other. For example, STALK can lead to TAUNT, and in turn lead to full on attack or DART.
- List item Passive Creatures: These are the mostly peaceful, friendly creatures.
HERD Behavior: Herd animals would tend to hang around in Groups of 6-7 members of varying age, and can be provoked if a player approaches suddenly or with a weapon. If spooked, they will either move away, or preform an intimidating animation to show the player that they are too close. If the player hurts or kills a member of the herd, they would run away and form a protective wall around the weaker members of the herd. If the Passive creature is by themselves, then they will either run away from the player and avoid them, or engage the player.
FLOCK Behavior: These animals will also roam and graze in groups, and would actively avoid other creatures and players. If a member of the flock (7-10 members strong) hears or sees a predator or player, they would let out a loud warning call, and all members of the flock would start running. If the flock is divided, then they would act individually, before trying to regroup.
PROTECTIVE Behavior: This is an in general behavior that could apply to several different creatures. If a member of the Pack/Herd is seriously wounded, then other members would engage the attacker and defend the wounded member. This could also be put into pets and other player friendly creatures.
SAFEGUARD Behavior: If a player gives food to a particular creature, over time, that same creature would follow you around and even defend you from attack. They would not however say with you forever, because if you forget to feed them or cant feed them, they will eventually leave you. ( )
- List item Aggressive Behavior: Mean and nasty, these animals are devilishly smart and cruel hunters.
STALK Behavior: This behavior triggers when a player wittingly or unwittingly passes the pack. They will follow the player, making some noises as the dart around behind the player. If the player try to look at them, they will hide and try to avoid the players gaze. If the player pulls a weapon or starts printing, then it will chain activate TAUNT behavior
TAUNT Behavior: Activated from STALK or just a natural behavior of the Creature (as in Gremlins and Flyers), TAUNT Behavior sets the creatures into a loud and annoying game. They could jump in quickly, doing small amounts of damage to the player. However, if the play draws a weapon and manages to damage the creatures, or if the player falls below 50% HP, DART or Attack will engage for the pack.
DART Behavior: Following TAUNT, This behavior would also activate upon damaging particular enemies. In a Pack, members of the group would dart in and out of the players attack range, moving fast and dealing minimal damage. In groups of three or four members, this wouldn’t be such a problem, but in groups of five to seven members, it would become very dangerous to the player.
Thats all for now on my ideas and thoughts on creature behavior in Boundless. I hope I have given you guys some ideas of your own on how you want the creatures to interact and behave around the player, and would love to hear your guys feedback. Great job yo the devs on their progress so far, and good luck to them in the near future. Enjoy, and Build Boundlessly.