Here we are, tackling another funding bracket for this amazing game. I absolutely love the Devs and what they are doing. To help things along, I think we could be super useful in telling them what we would and wouldn’t want to have as a part of the creatures in this game.
The three categories I listed in the title are what I’m focusing on. Obviously, there will be hostile creatures in the world for us to slay, but this is about that extra part that makes each creature even cooler than a loot pinata. I feel like the creatures in OO could be the perfect candidate to add something more. Sure, other games do this, but they either fall short or concentrate too hard in one area. I apologize for the lengthy post in advance.
Pets: Everyone’s companion
In so many games, pets have offered up many different forms of entertainment. From a vanity companion, to a mini-pet battler for your amusement. Minecraft offers ways for players to tame various wild creatures, like dogs and cats, but nothing spectacular. I think OO can take a lesson from many places to make the perfect fit for this Universe.
First, I don’t think pets should be limited to a class or anything of the like. In Archeage, all players have the capability to have a pet, which also becomes a mount. (I’ll come back to this later.) This is what I would like to see. If I am wondering the lush lands and run across a feline-like beast, maybe I think it would be the perfect companion on my adventures. Offer players up a way to maybe bait and trap an animal, or simply tame it for this purpose.
Mounts: Ride into the night!
One thing that people often feel passionate about in any game are the mounts. They want to collect them or find the one that suits their characters style. I imagine a player finding that perfect beast. Maybe it is something that can swim quickly, but is slow on land. Depending on the world, the mountable creatures would vary according to the environment. I would love the adventure in carefully tracking that beautiful beast, watching for the right time to make my move to tame her!
Livestock: Let’s eat!
In a sandbox world, players will have different goals. Some will focus on combat, while others may immerse themselves in the lore. Either way, I loved how Minecraft made it necessary to eat. Oort Online could do this in their own style, offering food buffs or something of that nature, but cooking should be important. Maybe I want to spend my days growing crops on the land and raising a few different types of “food” animals. Of course, I would have to catch them and take care of them. Who knows what beasts could come lurking at my farm, ready to take what I’ve carefully raised!
Breeding: Birds and Bees, and whatever else lives here…
Let’s tie all of these in together with one common thing: breeding. With breeding as an option, we can delve deeper! Imagine breeding for colors, because maybe your world doesn’t have a native blue “horse” creature. You decide to traverse the worlds, searching for the right pattern to give your valiant steed! A player might want their pet to be able to take a hit better than others, because he is going to be an adventure buddy. With livestock, maybe a certain cow-like creature isn’t native to your lands. You’ve managed to migrate a pair back home, but you must work hard to breed them in order to make a profit on your work!
Mounts and Pets: Mix and match
Something Archeage did that I found fun, yet boring, was the fact that pets could be raised to be combative or a mount. Sadly, the options available to players were limited. Now, I think this is where things could become quite interesting. Maybe a pet would be combative and mountable, which means breeding for speed might be an ideal choice, but at the sacrifice of damage. That color that you wanted is rare, but the mount is more tanky than you had hoped for. Maybe you want a flying steed, and know the only way to make that happen is to find a mythical flying creature to bring back to breed with your own horse. The possibilities here are endless!
The wrap up
I appreciate everyone who has taken the time to read through this and contribute your own thoughts and ideas. I understand some of what I am talking about would take a lot of time, so maybe stagger it a bit. We don’t have to open with all of these amazing features, but I hope to see creatures become more than my enemy. Thank you all!