Crime in Boundless [burglary, pickpocketing]

Maybe i’ve missed something but do we have a confirmation for PvP worlds ?

The advantage of burglary for a game is, in my optinion, that you need to be “active” and you need to protect what you created. In this scenario you can’t place a chest in the middle of your house and leave it there forever (espacially with an unlocked house door). Would you do this with your own things in real life ? I don’t think so …

Maybe we should not alow it in any situation.
If a player visits his beacon every weak it’s totally protected (nobody can steal anything) but if he is not visiting it for a long time you can enter and steal from him. This would fit into “world regeneration” (if the beacon is lost and the building decays the chests become lootable for everyone [in this case it’s not stealing but Treasure Hunt]). As far as i remember i’ve read (somewhere in this topic …) an idea the beacons should be removed also if a player is inaktive for a long time (i like this idea).