I think we both want the same thing but are looking at it from different directions. You want existing “left” player stuff to provide that (at least initially) and I want a newer toolset game function to provide that while the “left” player stuff just goes away.
I did not mean you said to stop development. I meant that development is going to have to happen no matter what. So I feel it was better to put it into a whole toolset and framework for a bigger answer to your request than just the simple “taking the 4 hour timer off.” Why?
You have to look at the key issue is you are asking for them to find a way to manage the “placed blocks” after a player beacon is removed. This area likely will open up a lot of other questions and concerns and design needs.
As I understand (and I certainly do not have all the technical details) this is not just a “uncheck the timer” thing. You are going into the regen engine which is complex. Also you are now allowing player blocks to be placed anywhere and that they would become permanent and never regen.
We can certainly ask a developer to weigh in on the complexity (or maybe simplicity) of this change or I have no problem asking for more details during my next call if they don’t respond.
Yes it does but there is a system in place that removes and refreshes this area automatically. It does not require another person to come in. It also doesn’t change the design of the game in how regen works or create the additional build noise that will be a result of this. It is best for the game to keep holes and left over builds and stuff everywhere versus a cleaned up landscape?
Again I am not against the idea of player ruins or dungeons or anything. I am against the key point of letting builds people unplotted staying around.
Let’s please be very clear here… I did not call any person’s build ugly. I called a hole ugly but not a build. I am fine if people like pixel art or if people love gleam towers or a build that flashes all over the place or is not done or right next to me and never ever used as anything but a footfall collection. I respect and support their right to build it 100% but that doesn’t mean I can’t wish it wasn’t done. I respect their rights but they have to respect mine.
We should also not go into the area of “being nice” because I can easily say it is not nice to ruin a persons view of the Boundless landscape with a build. That is clearly subjective in nature and does nothing to move the conversation forward.
The reality is this… the person that wants more landscape and less dead builds will push hard for not allowing more builds to just stay around or want to have to take the time using a regen bomb especially when we have a game system that works fine.
This is another subjective thing because we could easily argue how it is mean with what they are doing and cleaning up the area they they have clearly left. Additionally I was not attacking or degrading anyone directly. I was making an observation to prove a point. The point still stands that because of FF and people not wanting to either let builds go or have some minimal reason for their builds things will never empty out in this game.
For me it is a biggie because I don’t like or want dead cities any more. So I push back on things that I think enable that.
But, I also think it is a big deal because your overall intent (the way I see it) brings to light a big emptiness we do have in this game around “ruins” and stuff like that. I think it is a huge miss by the Dev teams and people like you bringing it to light is important. We need the content… I want something like the system but just not linked to builds that someone left especially in a more “permanent” way.