Yes that was the intention:
Iâve had time to dwell on this since we came up with a bunch of cool ideas, and the mining one would seem to be a little game breaking. Youâd basically be putting the rock market in the hands of the people who play the most. A new player hoping to become a trader wouldnât stand a chance against a mining giant like that. I still like the idea of super high level skills, though theyâd have to be more âquality of lifeâ, and less OP.
I completely agree with this. Make the game easy to learn, and easy to get into, but hard to master and reach that ever illusive end-point. Itâs a matter of making a leveling curve thatâs shallow to begin with, then ramps up considerably after a certain point. Itâs sort of what we have now, but it needs to be in a place where players can get their hands on all their basic skills in a short amount of time.
A quick side point on this. Some players simply enjoy chasing levels. They set themselves a goal and head for it - and will in some cases even do things that arenât fun on their own to achieve said goals. I guess itâs a case of stubborn players battling through arduous tasks in order to reach something nobody else has. I like that concept.
For example, it isnât fun to grind mobs for days on end in MMOâs, which is why itâs called a grind - but players still do it. In fact thereâs a huge market for the grind, especially in many Eastern MMOâs. Iâm not suggesting you go that route with Boundless, Iâm merely suggesting you keep those players in mind - the crazy people who want to go to extremes.
Yeah, youâre right, anyway, getting something special is the point, doesnât have to break the game