so ive been offline in boundless for a while and came back yesterday. played a small bit yesterday and some today.
few things to say
the game is NOT balanced in terms of progression and xp.
the amount of xp you need to level up is waaaaay to much, and the xp you get from doing various things is waaaaaay to little.
i was also VERY disappointed that many of the skills are things ive already completed and yet i have to do them all over again. i have well over 100 beacons placed but if i want that terribly tiny bit of xp i need to undo them and replace them. many of the objectives arent working anyhow, like warping to a friend and adding villagers.
the amount of skill points gained from each level is terribly small and too hard to reach. when skills take ten or eleven points, and then others take 30+... what is it, do you expect people to play for years before they reach these goals? lol.
while i was definitely glad that my buildings still exist and you gave them enough beacon fuel to start out to last a good long while, it doesnt retract from the fact that my accomplishments up to this point and effort and time and devotion to the projects pretty much mean nothing.
Im sure there is a long way to go still, in terms of adjustments to progression but as is right now, i feel its pretty ridiculous. we need more points to spend per rank with how things are set up, more xp should be achieved for doing things, and much of the stuff youve added in should have been retroactive.
just my feels, im not here to dev bash or to start a conversation or argument so if you dont agree no need to reply to me. just express your thoughts on your own in your own reply.
i was happy to come back and see my stuff still there but the thrill of it was was quickly snubbed by seeing exactly how the progression is set up and how nothing of worth that we've already done was actually of any worth. sorry to say but i reached a certain roadblock and hitting that so quickly really kills the desire to even continue. i mean 8k~ almost for next rank, im not even above rank 6 or so if even that far, and im only getting 1 to 4 xp for blocks (which now take forever to place back down) and the objectives stall quickly when you get so far. there needs to be quicker xp gain (a little), less strain on each level (like 35-45% less xp needed each rank to level) and more xp for the 'feats'. 750 xp for placing 100 beacons. not worth the effort and doesnt feel at all like a reward.
yes I understand that I can find someone who can build them and trade for them and place them.. I was able to break and replace my sell plinth so get that done, but either way this would actually involve finding people who actually had that to offer. not everyone is reasonably going to be able to do that, nor are they going to necessarily find a portal to a world that has a locatable market with those items for sale before they feel like they've hit the progress wall and decide its not worth the stress.
especially at the point when you need 8k+ to level.
prestige should also give a good amount of xp to players who already have it.
the game should explain more to us. for example... mousing over skills should tell you what you get from it. i had to search online to figure out what the skills yielded under the crafting section and by that point it was too late. i didnt put anything under props and now i cant make selling or buying plinths. to get that its gonna take four to five more levels and as is theres no incentive or excitement to achieve those ranks on breaking and placing blocks alone.
seriously recommend rethinking the progression gating you guys have slammed on the player base.
sorry if other players dont agree with it but thats how i felt about it.