So I would have to agree with the times being adjusted not taken away to balance out things. I think the a more gradual curve from low tier block types to high tier block types needs to be looked at. A great example is bricks all the things you have to gather for bricks is crazy on top of multiple machines/tables you have to use to make something as basic as bricks. All time required should be in the equation when and if adjustments are made.
I think you also missed another aspect of the grind for new players. Leveling, they have to be able to have the right skills in the right things to be able to craft the things they need. So currently you have crafting, gathering, and leveling. I can see why a new player gets frustrated and just walks away. As kind as everyone is in the community a lot of players want to be self dependent while the initial help is almost all the time accepted most people want to do there own thing regardless if its an mmo or not. Looking and balancing all these aspects as whole instead of separately will provide a way better realization of what the new player faces and if adjusted appropriately would help tremendously with player retention.
Some things are definitely clustered together in odd ways in this game.
It’s hard to feel like you could have an actual impactful discussion on a topic when it seems that really pointing a finger at obvious, bog-standard game mechanics can be so … triggering.
Having many things that would be considered benefits of leveling managed via (premium currency) blurs the waters even more.
There’s this though:
That. That’s adding value, right?
edit: Using the wrong brackets removed a word from my post.
I absolutely despise these mechanics I will support a game company up until they implement mechanics such as the one you mentioned. That would destroy this game and only give small initial influx of revenue and we would be back to the small community we have now because the pay to win folks would get bored quick and quit.
Yeah I get that but with the statement made by James build more machines to be more efficient let us build up and down. I don’t understand how up and down is different then left to right in terms of the mesh limit. If I mesh cap a 2x2 and skip 2 plots left and do another 2x2 I have a whole new mesh cap to cap. Why does this not apply to up and down. This contributes to some of the plotting issues you have to spread out instead of build up or down.
I’m not sure how much you want an actual technical discussion of this. Due to the design of the game engine it’s a big deal.
The mesh limit is not an arbitrary number. Different things could in theory be done but it’s not just like editing an INI and everyone can have double the machines.
yeah i mean i have been already there, but this just make no sense to me. I had something like 70 extractor to make the essence so i can make marble or w/e it was needed for.
Not really, that’s how I got to where I was now. My point is I didn’t craft anything but basic stone tools and I still have never crafted a single tool beyond that. I spent my first few thousand coins on blocks to make a little mini mall that failed prospeously. However, the game was quite different in 2018 than it is now so that’s a huge factor